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Otamai Clan and Bloodline Edited and Fire/Lightning added
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PostPosted: Sun Sep 20, 2009 11:55 am    Post subject: Otamai Clan and Bloodline Edited and Fire/Lightning added Reply with quote

Bloodline Name: Otamai
Clan Name: Otamai
Leader: Otamai, Shenra
Village: none, currently undergoing an agreement with Kirigakure through Otamai, Jun.

Clan Description:
The story of how the Otamai bloodline began dates back all the way to the Rikudo sage and beginning of ninja.  The Rikudo sage chose the younger to be the successor. The elder attacked the younger out of hatred. There were many battles between them, but in between the battles and fated destiny, there was a woman. Impressed by the elder's eyes, she fell in love and watched him defeat foe after foe. But seeing his ruthlessness grow she became afraid and told him to change his ways or she will leave him. He continued on his path of hate and destruction, and thus, she left. Eventually she crossed paths with the younger. She was still in love with the elder, but the "eternal curse of hate" between the brothers were said to have touched her like her love touched the brothers. She slept with the younger for one night and had a premonition. She will bare a cursed son who will
will be punished for her poor decisions.
     Because of what she's seen with the elder, her eyes held a special knowledge and power. Falling in love with him was said to allow her some form of chakra control. Because she connected with the younger through his body, she was touched with his legendary life force and physical energy.  
     Her son was blessed with his own set of eyes and physical life force, but the curse was that they would never truly 'agree' like the younger and the elder. Her child is believed to be the first of the Otamai's bloodline. No one knows if this is true, but this is the legend passed down through the clan.    
Clan Traits/Characteristics:
    Otamai's are born with black eyes as dark as night, only showing their pupils when the Innengon is activated, which are white.  They mostly have darker hair colors, and lightly tanned skin.
    Each Otamai is considered a genius with a vast control of a single element. Ninja can specialize in ninjutsu, genjutsu, taijutsu, but Otamai's are seen as specializing in a certain element.
Clan Personality: Greatly varies.

Bloodline Description: The Innengon is the basis for all Otamai bloodline techniques. When activated a white pupil appears in their unnaturally completely black eyes. Although there isn't much differences between the levels, a level 2 Innengon can make all the difference in an Otamai's power (described in jutsus). Due to the Innengon's elemental characteristic, Otamai become very well accustomed to their element when not using Innengon, and thus are more proficient. Learning techniques with their elements half as fast, and their element techniques twice as strong.
    Innengon "Fated Eye" -
Lvl 1 When activated, the Innengon allows for the user to combine their chakra and their element outside of their body, opening a window to unique jutsu. Innengon heightens vision by making the peripheral as clear as main site, and allows him to "zoom" in and out with his vision, like looking through a microscope.
Lvl 2 Same affects as Lvl 1, but if the opponent or ally looks directly at the white pupil, then it begins the process of draining their chakra by having it flow out of their body. Can only be deactivated if the Otamai deactivates its, passes out, gets caught in a genjutsu, or dies. But keep in mind it is hard to activate a genjutsu with their body costantly expelling chakra.    

Bloodline Limits:
                                   
Name: Innengon - Fated Eye
Type: Ninjutsu
Rank: E-D-C-B-A-S
Requirements: Otamai clan only
Description:
Lvl 1 When activated, the Innengon allows for the user to combine their chakra and their element outside of their body, opening a window to unique jutsu. Innengon heightens vision by making the peripheral as clear as main site, and allows him to "zoom" in and out with his vision, like looking through a microscope.
Lvl 2 Same affects as Lvl 1, but if the opponent or ally looks directly at the white pupil, then it begins the process of draining their chakra by having it flow out of their body. Can only be deactivated if the Otamai deactivates its, passes out, gets caught in a genjutsu, or dies. But keep in mind it is hard to activate a genjutsu with their body costantly expelling chakra.

                               Clan Jutsus:

Name: Innengon - Fated Eye
Type: Ninjutsu
Rank: E-D-C-B-A-S
Requirements: Otamai clan only
Description:
Lvl 1 When activated, the Innengon allows for the user to combine their chakra and their element outside of their body, opening a window to unique jutsu. Innengon heightens vision by making the peripheral as clear as main site, and allows him to "zoom" in and out with his vision, like looking through a microscope.
Lvl 2 Same affects as Lvl 1, but if the opponent or ally looks directly at the white pupil, then it begins the process of draining their chakra by having it flow out of their body. Can only be deactivated if the Otamai deactivates its, passes out, gets caught in a genjutsu, or dies. But keep in mind it is hard to activate a genjutsu with their body costantly expelling chakra.

                           Earth Style    
Name: Maruishi Shouheki - Boulder Barrier
Type: Ninjutsu
Rank: C-B-A-S
Requirements: Innengon activated, Earth Affinity
Description:  By mixing the chakra and element outside of his body, it creates a protective earthen barrier to surround the user, and/or allies which costs more chakra.
                                               
Name: Suna Sanketsu - Sand Suffocation
Type: Ninjutsu
Rank: B
Requirements:Innengon activated, Earth Affinity
Description: Produces sand in his hands allowing him to throw it. Doesn't do damage, but can be useful. If you've activated level 2 Innengon, and the opponent's expelling his/her chakra, you can throw your sand in his chakra, and it will float, and move randomly around him. Toss enough sand, and it will cause a miniature sandstorm surrounding them and it can suffocate him/her.  Is deactivated when Innengon is deactivated. But if the sand entered the body, it cannot be undone easily.

Name: Mokumoku Obutsu - Silent Shield
Type: Genjutsu
Rank: B
Requirements:Level 2 Innengon activated, Earth affinity,
Description: When the opponents chakra  is expelling, this genjutsu will make it look like the opponent is constantly stuck in the middle of an empty boulder (the chakra moves with him, so no matter where he runs, walks, he'll always just be in the middle). The user can jump in and out and attack at will (no chakra based attacks), and the opponent or user can both get hurt. To the user, everything looks exactly the same, as long as he figures out the perimeter of the genjutsu (how far his opponents chakra expels, simple task with Innengon's zoom effect). The user knows that when he is inside that perimeter is when he is seen by the opponent. The opponent just sees the user go through rock, in and out of his illusion. Because the properties of this genjutsu is different, it can only be dispelled by the user, if Innengon is deactivated, or if he passes out/dies.  

Name: Tomurai - Burial
Type: Ninjutsu
Rank: S
Requirements: Lvl 2 Innengon activated, Earth Affinity
Description: When the opponents chakra globe is expelled, the user can cause any substance the opponents stepping on (Mud, Rock, Dirt, Sand, etc) to come up and harden around his opponent. The substance always starts from the bottom to the top, and the speed of the technique depends on the substance.  
-Sand- fastest
-Dirt- second fastest
-Mud - slow
-Rock - Slowest  

                                    Water Style
Name: Ikiwataru - Diffusion
Type: Ninjutsu
Rank: C-B-A
Requirements: Innengon must be activated, Water Affinity
Description: Innengon must be activated. The user infuses chakra with the water element outside of their body. Once activated, droplets will keep forming, and the water droplets will follow the user. If raining, the raindrops will stop in midair. Because this water is fused with the users chakra, it will stick to the opponent when touched. Once its stuck, the chakra in the water will continue to gather water from the air growing on the opponent like an infection until he/she is fully covered, only takes one droplet to start the growing process. This continuous growing water is heavy, drastically slowing down the opponent as it grows, while at the same time absorbing the opponents chakra (due to an Otamai's distinct bloodline properties). Allies can be caught too, so use with caution. If it enters a cut, it will begin growing on the inside, flooding the organs it comes in contact with and causing failure (kidney failure, lung failure...or drowning, etc.) until Innengon is deactivated, which it then becomes harmless water. Unless too much water filled up an organ or system. The higher the rank, more droplets will appear faster.

Name: Heki Senbon - False Senbon
Type: Ninjutsu
Rank: C
Requirements: Innengon must be activated, Suiton: Ikiwataru - Diffusion activated, or some source of water nearby
Description: Shoots droplets of water at high speeds making the water look like senbon. Shot in straight lines. If lvl 2 Innengon is activated he could use the opponents draining chakra to turn the senbon into homing devices. These senbon dont pierce at the skin but instead it has the same properties as the water from "Ikiwataru - Diffusion".

Name: Shi-su - Sheath
Type: Ninjutsu
Rank: A
Requirements: Innengon activated. Some source of water or Suiton: Ikiwataru
Description: The user dips his or her weapon of choice in some source or water, or shoots the droplets from Suiton: Ikiwataru on his blade. The water covers the blades, or weapon. This 'sheath' of water has the same properties of the water described in "Suiton: Ikiwataru - Diffusion". More than half the weapon is covered in water, if thrown it can be turned into a homing device if the opponents chakra is expelled. Skilled users can 'sheath' their hands and arms as well.

Name: Amimono - Web
Type: Ninjutsu
Rank: D
Requirements: Innengon Activated. Ikiwataru - Diffusion activated.
Description: A defensive technique, although it does not block ninjutsu. When the user is attacked (by taijutsu or basic hand to hand), he can spread a single droplet to a miniature web which will attach itself to the blow. However, it does not block the attack as you can easily punch or kick through water. Once attached it begins the growing process.  



                                   Air Style
Name: Fantomu Debari - Phantom Projection
Type:Ninjutsu
Rank: C
Requirements: Innengon activated (lvl 2 activated in order for attacks to connect)   
Description: By infusing the chakra into the air around him, he can create a 'phantom' image of himself. Looks just like the user despite being transparent. Be it only an embodiment of air, the phantom is 2X faster, and can jump 2X higher, but the physical attacks are only half as strong. The user is unable to move and must hold the sheep hand sign. When let go of the handsign the phantom disperses. The Otamai are connected to his phantom by his Innengon. When he closes his eyes, he can see what the phantom sees, while at the same time allowing him to be completely aware of whats happening around him. Especially useful for spying, or infiltration, or intel, without the risk of harm to the user. No distance limitations, just time limitations (each phantom gets 3 posts). When dispersed into an opponents expelled chakra, it thickens the air and slows down his moments. The more phantoms that disperse in his chakra, the slower his movements. If this technique tried to attack an opponent without his chakra being expelled, the phantoms attacks are nothing but air brushing against his body, thus must have lvl 2 Innengon for the phantoms to attack.

Name: Tafantomu Debari - Multiphantom Projection
Type: Ninjutsu
Rank: B
Requirements: Innengon activated. (lvl 2 activated in order for attacks to connect)  
Description: Same as Fantomu Debari - Phantom Projection, but he can make as many as ten phantoms. These phantoms being embodiments of air, are two times faster, and can jump two times higher, although their physical attacks are half as strong. The user can see through the eyes of all the phantoms connected through his Innengon. When attacking an opponent who's not expelling his chakra, the attacks would be just like wind brushing the body.

Name: Tafantomu Debari A-mi  - Multiphantom Projection Army
Type: Ninjutsu
Rank: A
Requirements: Innengon activated. (lvl 2 activated in order for attacks to connect and slow down opponents)  
Description: By continually molding his chakra with the air outside of his body, he is able to send out a high number of unlimited phantoms. There is too much to control each individual, so its wise to use this technique to slow down an opponent, or opponents. Its possible to make the air around the opponent so heavy, that it stops their movement completely.  

Name: Fantomu Munashii - Phantom Void
Type: Ninjutsu
Rank: B-A-S
Requirements: Innengon activated. At least one phantom projection.
Description: When a phantom is out on the battlefield, with a few more handseals, he turns that phantom or phantoms into a vortex. Anybody around it is forced towards the epicenter and cut repeatedly as it gets closer. The vortex only happens for about 5 seconds before the chakra that it was molded with disperses. Nothing happens when you touch the epicenter, but to clarify the technique, the air that was to form the phantom begins spinning rapidly, cutting the opponent repeatedly, while the wind is spinning in such a way it tries to suck you in for more cuts.

Name: Sanryoukyou Kire - Prism Slice
Type: Ninjutsu
Rank: S
Requirements: Lvl 2 Innnengon must be activated.
Description: After a short set of hand seals, he inhales as deep as he can, makes the required one-handed seal, and exhales a strong gust of wind. When the wind hit the opponents expelled chakra, the wind condenses and become minuscule triangles (resembling prisms) that cut into the opponent and enter their bloodstream. These tiny prisms cut up the opponent from the inside, constantly spinning in the bloodstream throughout the body, leaving minuscule cuts throughout veins, organs, arteries, which can cause serious internal bleeding. The opponent wont know what this technique did until it causes major damage. Meaning when he starts feeling the effects, its too late because theres already too many prisms in his blood. Insanely torturous after 2 posts. Can only be deactivated if the user deactivates it, when Innengon is deactivated, passes out, dies     
                                        Fire style

Name: Kasai Koodori - Fire Dancing
Type: ninjutsu
Rank: D
Requirements: Innengon activated. Some kind of long lengthed material/weapon for both hands. (ribbons, chains, chainlink, etc.)
Description: By holding the weapons, the user's Innengon allows the user's fire-based chakra to set the weapons aflame. By swinging them around, it heats the air around the area allowing for follow up jutsus and at the same time having a mesmerizing effect, if looked at for more than 3 seconds, the opponent will be caught in a mesmerized state of mind. The opponents reactions becoming slower the longer he's in the heat of the battle (slightly slower every post). All fire-based Otamai jutsus are based off of this technique. Otamai's discovered it is too hard to manipulate fire and heat provided by nature, so this technique allows fire and heat outside of their bodies. All fire birthed from those weapons have the same properties of slowing down the opponent as well (-10% per post). The burning weapons also allows for a strong defense, knocking away jutsu with your chakra infused fire, and the weapons directing it (While dancing, can knock away jutsu C rank or lower except for water. Water techniques can go through the fire dance and hit the user, although it does not put out the flames.) When attacking enemies while fire dancing, just be aware that the user can harm himself/herself with the fire and its burning properties.  Once you begin fire dancing, you can attack and defend as long as you want, but you could only use the next said fire techniques once each until you run out of chakra.

Name: Ko-ryo - Choreo
Type: Ninjutsu
Rank: C
Requirements: Innengon activated. must be fire dancing.
Description: While fire dancing, can send out a set of slashes at the opponent, the direction changing with the dance. Has the potential to leave 3rd degrees burns. If level 2 Innengon is activated, the fire will also burn the chakra system (the tenketsu burned will be closed, which can take away some of the opponents jutsu, if his foot gets burned then that foot cant have chakra processed into it, taking away the ability to walk on water, etc. If stomach gets burned, it takes away MOST ninjutsu seeing how most jutsu gather chakra in their gut. Only the external wounds can be healed by ijutsu, and only time can open up the tenketsu pores. Opens when you exit that thread.) Not too fast of a jutsu, but if the dance is good enough, it can prove succesful.

Name: Katon: Ex-u - X
Type: Ninjutsu
Rank: C
Requirements: Innengon activated. Must be fire dancing.
Description: While dancing with the flames, if you slash an X between your weapons, it will shoot out a large, inflamed X. If the opponent touches any part of the X, the X will wrap around the opponent quickly, and leave its burns. This fire has the same properties. Lvl 2 Innengon will burn the chakra system.

Name: Katon: Shouheki - Barrier
Type: Ninjutsu
Rank: A
Requirements: Innengon activated. Must be fire dancing.
Description: By putting even more chakra into your weapon directed, fire-based chakra, you can knock away A-rank jutsu or lower. The fire of your weapons become much bigger, almost massive. (Only A-rank water techniques can go through the fire dance and hit the user, although it does not put out the flames.)

Name: Bon Odori
Type: Ninjutsu
Rank: A
Requirements: Innengon Activated. Must be fire dancing.
Description: Bon Odori is a dance of Japanese tradition that came around to be a welcoming for the spirits of the dead. As the jutsu, your dance is sped up like hyperspeed and the flames that are flickered off of your fire (20-30) is then turned into embodiments of little fire people about the size of a fist. They have minds of their own and are at the users command (you must want to know how you want to use them before activating the technique, for example you could have them all chase your opponent like homing devices, you could have them spred out and attack him randomly, sneak attacks, you could have them stationary and stay in one spot not allowing the opponent near you, etc. its really up to you)

Name: Juurai Bon Odori - Traditional Bon Odori
Type: Ninjutsu
Rank: S
Requirements: Innengon activated. Must be fire dancing.
Description: An advanced version of Bon Odori. Instead of making an army of 20-30, you make 100. Your dance is so fast you only look like a blur to the naked eye as the tiny fires are flickered off your weapons. The dance is so quick its performed in one post, but takes about 10 seconds to complete

                                Lightning Style
Name: Hiza Menshoku - Knee Shock
Type: Ninjutsu
Rank: C
Requirements: Innengon activated.
Description: By charging your chakra positively, it allows a negative discharge anywhere outside your body. Then this chakra charge is aimed inside the opponents body, more precisely a knee cap. This shock will throw off his balance, attack, run, walk, and feels like a strong painful muscle spasm. After the shock, he wont be able to extend his leg very well. Lvl 2 Innengon sends such a powerful shock that "thunder" occurs afterwards  sending a shockwave throughout his whole leg, making his entire leg temporarily disabled ( 2 posts each until it wears off, 3 for level 2 Innengon) Can be deactivated by sending a shock of the opposite charge.

Name: Hiji Menshoku - Elbow Shock
Type: Ninjutsu
Rank: C
Requirements: Innengon activated
Description: By charging your chakra positively, it allows a negative discharge anywhere outside your body. Then this chakra charge is aimed inside the opponents body, more precisely an opponents elbow. This shock will feel like a strong painful muscle spasm. After the shock, he wont be able to extend his arm very well, not allowing him any techniques (unless he is one handed seals capable). Lvl 2 Innengon sends such a powerful shock that "thunder" occurs afterwards  sending a shockwave throughout his whole arm, making his entire arm disabled (2 posts each until it wears off, 3 for level 2 Innengon) Can be deactivated by sending a shock of the opposite charge.

Name: Chinou Menshoku - Brain Shock
Type: Ninjutsu
Rank: B
Requirements: Innengon activated
Description: By charging your chakra positively, it allows a negative discharge anywhere outside your body. Then this chakra charge is aimed inside the opponents body, more precisely the brain. This small shock messes up the Central Nervous System entirely immediately making the opponent fall down and act disgruntled. The discharge makes everything opposite. Up is Down, Left is Right, Down is Up, Right is left, etc. Takes up to 2 posts from the opponent to figure out if SS-rank, add a post for ever rank lower. Can be deactivated by sending a shock of the opposite charge.

Name: Chuusuushinkeikeitou Menshoku - CNS shock
Type Ninjutsu
Rank: B
Requirements: Lvl 2 Innengon
Description: By charging your chakra positively, it allows a negative discharge anywhere outside your body. Then this chakra charge is aimed inside the opponents body, more precisely the spine. The shock follows through out the whole central nervous system and renders the opponent completely still and helpless. For if he makes the slightest move, he will feel a sharp pain, like the worst case of arthritis. Can be deactivated by sending a shock of the opposite charge.

Name: Menshoku Hougyoku - Shock Jewel
Type:Ninjutsu
Rank: S
Requirements: lvl 2 Innengon
Description: When first activating this technique a seal appears on the inside palm of the dominant hand that looks like a small purple jewel. Throughout the battle, energy from the air is taken and put into this seal (with no effort from the user). The strength depends on how long it's been since you activated the technique, and when you release it. When released, you have to be holding onto the opponent, and the shock is sent from the seal to the person your holding. The shock fries the opponent from the inside, frying every muscle inside the body, and leaving his skin fried. The user takes half the damage, leaving minor burns throughout  his body.
0 post = D-rank
1 posts = C-rank
2 posts = B-rank
3 posts = A-rank
5 posts = S-rank


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Last edited by jyuuken01 on Thu Oct 08, 2009 6:18 am; edited 8 times in total
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PostPosted: Sun Sep 20, 2009 1:58 pm    Post subject: Reply with quote

So basically it repels all chakra techniques? I'm not sure how their chakra will become a globe. You're going to need more detail on that.

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PostPosted: Sun Sep 20, 2009 7:55 pm    Post subject: Reply with quote

nah it doesn't repel anything at all
Effects of Innengon - when activated, the body cant keep his chakra in his body, and is sent through his skin to the air, evnironment around him (Which is why the Otamai would die out and claim to see the "spirits" of ther other dieing Otamai. They didnt know how to control the Innengon, and eventually their chakra would just drain out of their chakra without stopping and die.) The white pupil that appeared when Innengon is activated can see Chakra flowing out of his/her own body. And the body of an Otamai is unique in this state, since their body constantly flows chakra out of his/her body, he/she is completly aware of everything around him, he/she could feel anything interrupt his chakra flow. For ex, someone throws a senbon at the Otamai's back with Innengon activated. He wouldn't need to see it, because he will feel the senbom interrupt the chakra flow thats flowing out of his body, and he would know its coming without having to see it. That's why I put raises evasion, although ultimately, it raises "Awareness". Either way, it will be harder to hit an Otamai with Innengon activated. Inside his globe he can also determine, how powerul a shinobi/jutsu is, and what elements. So if you become a stronger Otamai, you could use Innengon, enlarge your globe, and you could analyze everyone in your chakra flow, generally how powerful a shinobi is, his elements, and how many in the vicinity of your globe.

globe = chakra flowing out of the Otamai's body ending in a perfect circle. Invisible to the naked eye. Although when an Otamai uses Innengon to activate an opponents globe, the opponent wont be able to see his own chakra flow, but he/she will constantly feel drained and tired.
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PostPosted: Sun Sep 20, 2009 8:42 pm    Post subject: Reply with quote

So essentially it's pretty much a copy of the Hyuuga repel jutsu?
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PostPosted: Sun Sep 20, 2009 8:57 pm    Post subject: Reply with quote

not even close... because its neither attack or defense
it allows the user to "see" around them without actually seeing, and it opens a window of opportunities for bloodline jutsus, which are unique because usually a jutus is created inside the body and projected out, this bloodline expels the chakra out of the body, and combines chakra and their element outside their body, in result, those unique jutsus only capable by an Otamai.

Kaiten is controlled chakra expelled out the body, and the rotating at a rapid speed as an ultimate defense.

Innengon is the UNCONTROLLED, constant expulsion of the users chakra, and drains the user, calling for a time limit. Since it is uncontrolled, Otamai's learned to use it to their advantage (their heightened awareness) and fusing their element with their chakra OUTSIDE their body opening a window to those set of jutsus, according to your affinity. (No known Otamai has fire affinity or lightning affinity)
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PostPosted: Sun Sep 20, 2009 8:59 pm    Post subject: Reply with quote

Ah, I see however you may need to re-word it a bit because if I made the mistake of taking it for that most other people will as well.


Other than that it looks pretty good.
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TheGreatWarMage
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PostPosted: Sun Sep 20, 2009 9:16 pm    Post subject: Reply with quote

you say uncontrollable but you can control size, then you can control elements within.  Then you can control enemies to use such thing.  Plus it lasts a long long time and in a decent size area.

I mean hell 80 of your posts is...well unless you are in a shinobi war and it all takes place same day, it wont need to last that long.  Also you say before deactivated, what does that mean? Did you use all your chakra up?  Does it close after 1/2 your chakra is used up?

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When activated, if he makes contact with another shinobi (skin to skin) it will cause his chakra to be expelled out in an orb as well, until the Otamai cancels it, or Innengon is deactivated.  


Mostly asking because of obvious and because of this.  If you touch me and then i gain said effect, how much chakra do i lose?  Do i lose more or less or same?  Then also do i gain the said effects as well? Since the move effect is the same for me?

Name: Innengon - Fated Eye
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Type: Ninjutsu
Rank: E-D-C-B-A-S
Requirements: Otamai clan only
Description: Causes his body to expell chakra in an orb around him, invisible to the naked eye, but not invisible to another Otamai. This expelled chakra gives him full awareness of whatever is in his globe, and the size can become larger the stronger it gets. When activated, if he makes contact with another shinobi (skin to skin) it will cause his chakra to be expelled out in an orb as well, until the Otamai cancels it, or Innengon is deactivated.  This chakra globe allows for jutsus to be used, only when Innengon is activated. Jutsus differ with Element affinity.

E-Rank = chakra globe about 2 meters in diameter, +10% evasion (10 posts before deactivated)
D-Rank = chakra globe about 4 meters in diameter, +20% evasion (20 posts)
C-Rank = chakra globe about 8 meters in diameter, +40% evasion (40 posts)
B-Rank = chakra globe about 16 meters in diameter, +80% evasion (80 posts)
A-Rank = chakra globe about 16 meters in diameter, +80% evasion (80 posts)
S-Rank = chakra globe about 16 meters in diameter, +80% evasion (160 posts)



This states the move causes the chakra to be expelled then gains effects.  If touching another they gain move.  Though not the site of it? (this is a rhetorical question by the way unless you say yes Smile )

Besides the time thing and effect i think it rocks as a clan.  Though it would have been nice to include moves to other elements then ones you might pick, since you need three to join i think? (if those elements weren't just for you then i apologize)
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PostPosted: Sun Sep 20, 2009 9:40 pm    Post subject: Reply with quote

Edited for triggerhappy

okay okay

and i made the posts that large because of the time limit, you just reminded me I didnt finish that part. Everytime you use a technique, it will take away from your over-all chakra, and thus the time. 80 posts, might not actually be 80 posts. If you use a E- rank technique it takes away like 2 posts from overall posts, D-rank like 3, C-rank 5, B - rank 10, and A- rank 20. So it will most likely last the whole 80 posts, but instead maybe like 1-10 depending on how you choose to fight. I need to add that in by the way, thanks. And i gotta make it so its...fair

and i meant uncontrollable in a sense, that the chakra will constantly flow out while Innengon is activated. Living with this bloodline, of course they'll learn to do things with it will take years and years for others. So most likely, if the opponent does figure out whats going on, he will still most likely just feel drained. Their bodies are not accustomed to the constant flow like an Otamai is, thus they wont have the heightened awareness, at least for the first time. If the opponent has fought an Otamai before and fought a long enough battle to where he could figure out the expelled chakra and its benefits, then he might. you lose more chakra the more powerful you are because you'll have a larger globe. I guess itd be something like

E-rank - 5 posts before losing consciousness
D- rank - 8 posts before losing consciousness
C- rank - 11 posts
B- rank - 14 posts
A-rank - 17 posts
S- rank - 20 posts
SS - rank - 25 posts
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PostPosted: Sun Sep 20, 2009 9:46 pm    Post subject: Reply with quote

P.S. i just stopped at those three because I just couldn't think of how to work in fire and lightning with the basic idea of the technique...

I was thinking someone of fire affinity would raise the temperature, in his or opponents globe, but could think of any jutsus to come off of that.

and lightning, I juss couldn't figure out how lightning could be made outside of his body without god-modding it...

but I'm open to any ideas if anybody wants to help. Just post your ideas here...cuz i would like for this clan to have fire and lightning affinities as well.

...and i would love to take out the time affect if I can
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PostPosted: Sat Sep 26, 2009 10:18 am    Post subject: Reply with quote

BUMP!
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