Appearance: Like all Nara, Tsumori is a bit short. He has a relatively thin figure that is packed with lithe muscle, giving him the look of some large (although furless) feline. His body isn't overly built, as he doesn't spend time on it, but each muscle is toned from his standard taijutsu practice. His eyes (true to Nara form) are exceedingly small. Tsumori keeps his hair styled the same way all the time as well: the front is spiked up and then brought back down, and the excess is pulled into a long ponytail to keep it out of his face. The most defining feature of Tsumori is the two black lines on the calluses of his middle and index fingers, a byproduct of playing the sitar.
Tsumori dresses in a manner common to the younger set of Konoha. He wears a simple, olive green T-shirt to cover his top half. It has the symbol of the Nara (a circle with a slash through it) printed on the left-side chest area in dark green. For his lower half, he wears simple, standard shinobi shorts of the longer variety. They come down past his knee a bit. To keep his kunai straight, he has bound the pack to his left thigh. On his left hip, he keeps a storage satchel for anything from his shogi pieces (in a separate compartment) to yesterday's leftover sushi. On his right thigh, he keeps his shuriken and – eventually - explosive notes in another divided case. When going on missions or in places where
The most defining part of Tsumori's garb is the large, beautiful, double-resonance sitar made of the finest sealed wood (splitting the sitar would be bad, no?). He keeps it on him with a thick leather strap, but he only plays it sitting down in the correct position. For rainy days and the occasional mission, he has a large, bamboo rain hat and a tan-colored tunic made of tightly-knit, water-repellant material. The tunic, for taste, has the kanji for the reigning king piece in shogi.
Race: Asian
Hair: Onyx
Eyes: Onyx as well
Body: Small and lithe. Ninja-like, of course.
Ethnicity: Fire Country
Personality: Tsumori is one smart crackerjack. With his IQ, he finds himself constantly following the Socratic method of philosophy on the world, asking "why?" to everything he sees, and pondering the small things of the world. It is no surprise that his most favorite thing to do is to play shogi. Well, technically that is a lie, his most favorite thing to do is play his sitar, with shogi bringing up a close second. That isn't surprising either, Tsumori is a prodigy in music, and can play anything that makes a sound. With no better place to mention it, he is cursed with perfect pitch.
Unlike some Nara, Tsumori isn't at all lazy, apathetic, or resembling of our most favorite, long-dead member of the family. Let me reiterate, he isn't lazy just because he's a shogi nut. In fact, he's quite the opposite, most hours of the day he will sit around and practice his sitar, work on his jutsu, or train in taijutsu and kenjutsu practices. The rest of the hours are spent (no surprise here) playing shogi. Tsumori isn't very sociable though, and conversations about something other than his favorite activities mentioned above usually leads to a one sided conversation. And that brings us to one of the less-likeable aspects of his personality. When he doesn't want to do something, be it listen to obaa-chan's grand shinobi adventures or go on some stupid mission, he doesn't (often being rude in the process). He can also be highly competitive, and abides by the “play to win” philosophy.
In everyday life, Tsumori is a great observer, looking at anything from a flower (he has great aesthetic values and appreciation for nature) to noting quirks of the villagers. He is also an avid student of history. Next to music and shogi, this is Tsumori’s favorite academic endeavor. All old legends fascinate him. His observance also carries over to his in-battle persona. Being a Nara, whose jutsu need strategy to work, Tsumori utilizes his observance and high IQ to formulate plans that would make most other genin look like a caveman. He isn't at all cold in his calculations (unless he is highly peeved at you), breaking the "cold and calculating" stereotype. He makes it a habit to try and distract his opponent from the real trap as well, by any means necessary, ranging from tactful to downright perverted. Finally, he is quite good at controlling other, less-inclined people.
Special Abilities:
Name: Kage Mane no Jutsu [Shadow Immitation Technique]
Requirements: Nara Clan Member
Description: This technique was originally was developed by and is the basis of all Justus, used by the Nara Clan. This technique is performed by the user stretching out their shadow to that of their opponent. When the shadows meet, the opponent will be frozen, forced to mimic the movements of the user. The length of which this technique can be held (Bind Time), depends on the Users Rank.
Note: If the user is of a higher rank than you, Bind Time is halved. (No lower than one post)
Bind Time:
E Rank: 1 Posts
D Rank: 3 Posts
C Rank: 5 Posts
B Rank: 7 Posts
A Rank: 10 Posts
S Rank: 13 Posts
SS Rank: 15 Posts
Jutsus:
Spoiler:
Name: Bunshin no Jutsu - Clone Technique
Type: Ninjutsu
Rank: E (Basic)
Requirements: None
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Name: Henge no Jutsu - Transformation Technique
Type: Ninjutsu
Rank: E (Basic)
Requirements: None
Description: Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, it does not grant one the properties of said objects or skills of that person, meaning turning into a weapon will not allow you to cut an opponent and turning into a dog will not give you a great sense of smell.
This technique can also be used in conjunction with someone, who may a person, a pet or a summoning creature, in which case it is called Konbi Henge (Combination Transformation). However, its principles remain the same.
Name: Kawarimi no Jutsu - Body Substitution Technique
Type: Ninjutsu
Rank: E (Basic)
Requirements: None
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. Naturally, it won't work with another person unless their skill gap is enormous, and the object to replace oneself with must be close in size and weight to the ninja themselves. This technique must be set up a little ahead when fighting skilled opponents, otherwise, you may end up getting struck because you wouldn't have enough time to use it.
Bloodline jutsus:
Jutsus you want to Learn: Nara techs, and some custom Shogi-themed ones once I get 100 posts. Oh, and genjutsu. Messing with people’s heads is always fun.
Missions Completed:
D-Rank:0
C-Rank:0
B-Rank:0
A-Rank:0
S-Rank:0
Background:
Spoiler:
For the sake of the graders' respective times, I will not beleaguer the reader with a merciless autobiography of Tsumori's life. Rather, I will merely hit on the key points of his life, including, but not limited to: Shogi Obsession, Musical Prodigy, Academy Years, The Shaded Grove, and Genin Blues. Without further ado, the brief account of Nara Tsumori...
Three years after Tsumori was born into this world, his intellect was beginning to show. His father decided to show him the rules of shogi just to see how he would do. The young Nara's father was immensely surprised when his son managed to capture one of his pawns by sheer strategy alone. Blaming it on an "off day," the elder Nara allowed his son to win the game (as fathers often do), and proceeded to compliment Tsumori on his endeavor. The father didn't play much more shogi with Tsumori after that, but the experience engraved itself onto his mind. From this day on, the Nara in question was never the same, morphed by fate into an absolute shogi fanatic. None shall insult the game... None.
Around a year or so later, Tsumori's mother was laboring over the best harmonization for a piece of music she was arranging. However, the darn measure just wouldn't sound right. Now, what does this have to do with Tsumori? Simple, his mother had given him basic lessons in music, enough to let him know of her troubles. While walking into the main room, Tsumori gritted his teeth and told his mother, "D flat." A woman who was nearly 33 years old just got corrected by a four-year-old. It turns out Tsumori was gifted/cursed with perfect pitch, and for his fourth birthday, he was given a sitar, a string instrument from a faraway country. It was instant love, to say the least.
For one from the Nara clan, and a genius at that, Tsumori was a quick study in the academy. He could run with the best of them in taijutsu and genjutsu, but his Kage Mane jutsu was easily evaded by the students in mock battles. He needed something more, some other trap to more or less fork his opponents into capture. Forking? Capture? That sounded awfully familiar to the young Nara, and he raised his question to Yoka Okuden, his best friend and sensei. How on earth could a shogi piece be transformed into an enemy-snatching weapon to be feared? Why, slap a seal on the back of them that reacts to the user's chakra, make it so that a simple use of the Secret Information Card technique could put the seal back on, and add chakra! The only problem: Tsumori couldn’t use any of those techniques yet, and his teacher would require time to get the seals right.
During his academy years, Tsumori stumbled upon a tranquil hillside fringed with trees that overlooked the village. It was perfectly shaded, and high enough so that the entire village could be seen over the shorter south-eastern wall. There was only one path into the place, and an oddly convenient stump just wide enough to draw a shogi board on. It was a place Tsumori could shut himself in, and practice his sitar, train his shinobi skills (taijutsu especially, as the hill got pretty steep further down), or, if anyone managed to find their way into his nest play shogi.
Tsumori eventually graduated the academy at the age of 12, and got drafted onto a team with a pot-for-brains sensei. The team was run ragged by mission after mission, and Tsumori didn't get to visit his hill as much, or practice his sitar, OR play shogi. His teammates, while people he could work with, weren't interested in the same things as he, so they never really hit it off. To top it off, he never got to visit the academy and see his old friend and mentor Okuden. Truthfully, when his team captain died on an S-Rank mission, no one was sad, especially Tsumori. As of now, the young Nara awaits reassignment to a team, and he hopes that his next mentor will be shogi-literate, or at the most musically inclined. Music, however, is not a two player game.
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