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Kaeru no Jutsu [Conversion Technique]

 
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Zeke Jamora
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PostPosted: Sat Sep 29, 2007 9:07 am    Post subject: Kaeru no Jutsu [Conversion Technique] Reply with quote

Name: Kaeru no Jutsu [Conversion Technique]
Type: NinJutsu
Rank: A
Requirements: Hermit Features
Description: If one's familar is either a Horse, a Turtle, or a Frog, then one may actually turn a low ranked shinobi into one as a torturing method. However, based on one's skill, they are only a Hermit Creature for a short amount of time.
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Roleplaying Characters:
Chimiri, Jikota
Chiba, Tsunemi
Chimiri, Tetsuya

RPG Stats:
Shinobi Rank: Jounin~Jounin~Genin
Village: Sand~None(Sand)~Sand
Training Points: 5
Inventory: A whole bunch of stuff

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Last edited by Zeke Jamora on Thu Oct 11, 2007 5:34 pm; edited 1 time in total
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airknight12
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PostPosted: Sat Sep 29, 2007 9:17 am    Post subject: Reply with quote

APPROVED
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Roleplaying Characters:
Renima{infamy: 5000}
Kishi {infamy: 2500}
Raiton, Ensu
No 4th RPC
RPG Stats:
Shinobi Rank: S-Ranked Missing nin/A ranked missing nin
Village: Wind Shire
Training Points: 90
Inventory: 10 kunai,10 shuricken,50 senboms. 15 explosive tags, 300feet of wire, 3 traps. Daggar, =enoreth the blade of wind.3 soldier pill, 1 adrenline shot. all types of gas, 3 universal grenades, and a gas mask.

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