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Ozanaru Syra - Kirigakure Jounin
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OzanaruSyra
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PostPosted: Mon Oct 01, 2007 7:41 pm    Post subject: Ozanaru Syra - Kirigakure Jounin Reply with quote

Name: Syra Vechalia Ozanaru
Age: 25
Gender: Female
Height: 6'
Weight: 142 lbs

Appearance:




Head : Syra has a very angular face, with strong bone structure. Her nose is very sharp, and a little large. Her eyes are very prominent, coloured a lucid, mist-like blue. Her face is well toned, although its pale against her hair, which is a deep raven black. It stands straight, and reaches barely below her shoulder line. It often covers her eyes, hiding the beauty behind them. Her lips are very full and through them comes a deep, melodic voice. Her teeth are very small, as are her ears. Her face has a look of ageless beauty and wisdom to it. Her eyes are soft and strong yet they have are often filled with fatigue.

Body / Markings : She is very tall, with a full bust and hips. Her arm are a bit longer than average but her legs are quite long compared to her torso. Although graceful these elongated limbs can be difficult to use. Her shoulders stand rounded although strong; a bit larger than most females. Her muscles are quite strong and she sports defined arm, leg. stomach and lower back muscles. Despite her weight she is very thin and merely built well. The first is above her wrist, the second at her elbow, the third on her shoulder, and the last beside her shoulder, above her breast. She also has two new tattoos, that of the word for Mist above her breast, and the words, ' I am bound to the Mist' written up her right arm, from inner wrist to elbow crease. Her left arm has changed drastically; it remains only in memory. It was cut off right at the shoulder, leaving a roughly hewn shoulder line.

Clothing : Her dark violet jacket and stealthy clothing has been cast aside for grandeur robes adorned in scarlet trimming. They cover over a silk kamino which flares at the legs for easier movement. The robes are of a pure white colour, the kamino white with a pattern of cyan (and red laces to close the piece). Small sandals can be seen poking out from underneath the simple, yet elegant, dressing.


    Race: Half Japanese, Half Swedish
    Hair: Straight, Black, Faux-purple in hue
    Eyes: Lucid Blue
    Body: Strong, Well-Built
    Ethnicity: Mizu No Kuni



Rank: SS Rank
Reputation: -50
Village: Kirigakure No Sato

    Fame: 5000
    Title: Jounin

Bloodline: Akuma Ude Youshiki
Spoiler:



Demonic Stats: Blood Movement, Blood Regeneration, Physical Regeneration

Seal One

Name: Cell Regeneration
Type: Ninjtutsu
Rank: D
Requirements: Syra
Description: Red blood cells reproduces faster, especially when open wounds occur. Also, blood will attempt to release selves from body, through any means necessary, even with no wounds. This jutsu is passive, and will continue as long as the bloodline is activated.

Seal Two

Name: Clot
Type: Ninjutsu
Rank: D
Requirements: Syra
Description: Blood is solidified, and can clot within the body. Usually used for stopping internal bleeding, or infected wounds. Blood clot will detoriate after a few minutes, unless more chakra is put into it.

Name: Basic Control
Type: Ninjutsu
Rank: C
Requirements: Syra
Description: User is aware of their body. Blood can be specified and moved to anywhere within the body. Blood can also be issued to reproduce or continue with tasks.

Seal Three

Name: Blood Clones
Type: Ninjutsu
Rank: C
Requirements: Syra only
Description: This jutsu is a morbid version of mizu bushin no jutsu. The user moulds the blood (their own) that is outside the body into a recreation of themself. Like water clones, the clone can attack. However, the blood clones have a unique ability. Over time, their bodies change from the fresh blood into harder, clotted blood. This makes them able to sustain more damage. This jutsu requires a large amount of blood, making anything more than two clones taxing, since they each use a litre of blood.

Name: Blood Mist
Type: Ninjutsu
Rank: B
Requirements: Syra
Description: The user's blood is turned into a mist, covering a designated area. The amount of blood and chakra is dependant on the size of the area, but in general terms a half a pint of blood takes up a cubic metre. The blood is thicker than mist, shortening visibility and slowing down anyone in it. The ninja can see and move averagely, since they can move the blood as necessary. The blood also can be used as a base for other blood jutsus.  

Seal Four

Name: Extra Senses
Type: Ninjutsu
Rank: B
Requirements: Syra only
Description: This allows for enhancements of all the senses. Syra is able to see blood from its heat, smell blood from large distances, hear blood moving, regardless where it is, and feel blood, if touching someone, or feel it if it hits her. These senses are heightened above her normal senses. This is very good for genjutsu defence since genjutsu doesn't affect the blood senses.

Name: Armament
Type: Ninjutsu
Rank: A
Requirements: Syra only
Description: This jutsu allows Syra to push blood out through her pores, and have them harden on the outside. This creates armour that can be continuously molded by outputting more blood. Weapons can also be created with this, however there must be a substantial amount of blood attached to the skin to keep the weapon. Projectiles can be thrown off the body, but unlike the armour can't be reclaimed. This jutsu is extremely dangerous with the amount of blood being used. Not much chakra is needed if the user has good chakra control. Prolonged use has few side effects, but high usage can result in unconciousness, paralyzation, and death.

Seal Five

Name: Blood Explosion : Dual Inflicted
Type:  Ninjutsu
Rank: S
Requirements: Syra; release by Naru Dagger
Description: Syra's ultimate jutsu, and strongest jutsu of the bloodline. First she inflicts a virus into her own blood that will explode upon a certain trigger. Afterwards, sending blood through air and through the enemy's wounds, pores or open areas (mouth, ears, etc), the blood can find the blood stream and began to multiply. Syra can move the blood within the streams as necessary. When large enough, Syra forces the blood to explode, and these tiny explosions wreak havoc within the bodies of the two. Unlike Syra who can protect herself slightly, her opponent has no chance to defend within. Depending on the amount of blood within the enemy, this can be fatal or merely painful. This jutsu drains almost all of Syra's chakra and strength, and will likely kill her or knock her into a coma. If she does remain concious, she wouldn't be able to fight.

Seal Seven

Name: Ketsueki Shunshin No Jutsu
Type: Ninjutsu
Rank: D
Requirements: Syra Only
Description: A modified version of the Mizu Shunshin No Jutsu this results in the person being able to disappear from their previous position in a swirl of blood and reappear elsewhere. However the major difference is that the more blood is used the less chakra input it will take for large distances although there must be a moderate amount of chakra input.

Name: Cell Control
Type: Ninjutsu
Rank: C
Requirements: Syra Only
Description: Even outside the body the blood can be controlled. This can be used in conjunction with any other bloodline jutsu. The control begins to weaken as it is farther from the user. The range can not exceed over 25 feet and even then is quite stretched.

Name: Blood Shield
Type: Ninjutsu
Rank: B
Requirements: Syra Only
Description: This encompasses the person in a bubble that slowly solidifies. The bubble grows stronger by each passing moment and can absorb elemental ninjutsu easily but normal taijutsu can easily break through it. The person using the shield can pass through it by will and open any part while it is still intact.

Name: Crystal Cells
Type: Ninjutsu
Rank: A
Requirements: Syra Only
Description: This is an extremely powerful jutsu that exchanges blood cells with another. These extra cells move with greater purpose than average cells and will work to heal the body or provide extra support when the human body is exposed to external bleeding. This jutsu costs massive chakra and will continually drain on the user until the cells die off. This can not be used on the user themself and should not be used more than twice a day due to the extremity of chakra necessity.

Seal Nine

Ninth Seal: Spine
Requirements - Third Seal; Half-demon or Special Training
Abilities - This releases the natural powers given by being half demon or by having the demonic strength equal to one. By releasing this Seal one can extend their bloodline  a short period and strengthen all demonic jutsu by 150%. Once the allotted time runs out a partial demon will drain themselves completely of chakra and almost all stamina. Those powerful enough can extend the bloodline for a short while longer but the result will be unconscious for a long time. Half demons only feel half these side-effects.

Seal Ten

Tenth Seal: Lower Back
Requirements - Ninth Seal; Half-demon or Special Training
Abilities - This releases the natural powers given by being  a powerful half demon or by having the demonic strength equal to one. By releasing this SEal one can extend their bloodline a great amount of time and strengthen all demonic jutsu by 200%. Once the allotted time runs out a partial demon will drain themselves completely and lose all ability of consciousness and movement for a full 12 hours. Those powerful enough can extend the bloodline for a short while longer but the result will be death. Half demons only feel half these side-effects.



Main/Favored Weapon: Tekagi
Element: Water, Wind, Lightning
Fighting Type/Style: Ninjutsu, Taijutsu
Starting Inventory:

The Vorcrist and Nezic Hsm
Flame Spitter
Spiral Bracer

Personality:

Strengths: Syra has many great traits from her training. She is extremely powerful for her gender and just generally. and quite agile. She is adept in aerial and underwater combat. She has very good endurance and stamina; she is able to battle for long periods of time without rest and she can also withstand a barrage of wounds. Pain doesn't faze her in the slightest. She is strong in hearing and touch. Her dexterity is excellent in both her hands and feet. She is versatile and unorthodox in her fighting style and she is hardly matched in her ferocity during combat. However she balances this with good battle sense, quick strategies, and a silent confidence. She is wiser and more intelligent than most her age. Like most partial demons she has naturally a high chakra pool and from extensive training she is able to control it. With this she can use ninjutsu quite effectively and she excels in the use of Suiton jutsu. Her mind is naturally resistant to genjutsu and through training has learned to dissipate some genjutsu.

Weaknesses: Syra is unable to jump well and must use boosts to get average heights for most shinobi. She has terrible eyesight and smell which lowers her taste. Despite being agile she is not terribly fast and can't run quickly. Although able to use ninjutsu and genjutsu she chooses not to and is weaker because of this. Her bloodline is quite powerful yet she is afraid and rarely uses it in battle. She can be quite cocky and often underestimates her enemies in combat and must compensate for it. Most of her body is numb from past injuries which dissuades most of her ability to feel. She is too willing to put herself in another's place and takes dangerous risks to save others from injury. She has a terrible phobia of cold, usually triggered by the sight / feeling of snow. Due to the loss of her arm she is having trouble with more direct attack patterns that require dual weapons and proper balance. Her hand seals, while still doable with a single hand, have slowed tremendously.


Special Abilities: The Mist
Spoiler:


The Mist is a metaphorical representation of greater empathetic powers charged with chakra. In truth the powers stem from high empathetic and spiritual finesse with minor chakra output. Without training these powers are usually uncontrollable and weaker than the full possibilities. The most common powers are: Clairvoyance, body reading, and instaneous recall. These powers do not come without a price. The more it is used the user will fall from reality and start seeing a physical and mental representation of the Mist; clouding the future and controlling their actions. This leads to heavy mental conflicts and in physical aspects can cause hemorrages, mental diseases, and more.

Clairvoyance is usually the feeling of something happening; while it may be a sad event nearby (such as a murder) or a feeling of excitement; This costs great chakra if forced.

Body reading is fully understanding what one could normally read from body language and such connotations to understand how their opponent is feeling; IE to detect lies or to sense a hidden panic. This costs little chakra considering most of it relies on personal talent.

Instaneous recall is as it sounds - it allows the user to picture or hear anything that has occurred to them, no matter how remote or distant the memory. At higher strengths it may even allow one to pick up on the memories of those nearby; typically only if they are unconscious or reliving them. Feeling others memories costs a larger amount of chakra than one's own (practically none).



Jutsus:

(4 Auto-slots used)

Basics:
Spoiler:


Bunshin no Jutsu [Clone Technique]
Rank: E (Basic)
Requirements: None
Description: This technique must be mastered by any ninja who has graduated from the shinobi academy. It's the most basic technique a Gennin must know, since it can be a real lifesaver. This ninjutsu creates a simple illusion clone identical to the caster. The clone however has no physical properties and will disperse the moment it is touched.

Henge no Jutsu [Transformation Technique]
Rank: E (Basic)
Requirements: None
Description: Henge is the basic skill a ninja must know to become a Gennin. It's mostly used as a decoy, to confuse the opponent by transforming into somebody that's an ally with the enemy, and then attack from the back when he's not expecting it. This technique can easily be combined with other jutsus for a more powerful effect, such as with Kage Bunshin no Jutsu [Shadow Clone Technique].

Kawarimi no Jutsu [Body Switch Technique]
Rank: E (Basic)
Requirements: None
Description: Kawarimi is a widely used and very famous skill among shinobi. The user uses speed to their advantage, and grabs an item from the environment and places it on his/her current position while moving out of the way. This is clearly an evasion technique used to dodge attacks; however it can be linked with other jutsus or attacks to create massive damage if done properly.

Name: Kinobori no Waza - Act of Tree Climbing
Type: Ninjutsu
Rank: C
Requirements: None
Description: A skill that every self-respecting shinobi must have. It is based on concentrating chakra to the soles of one's feet and using it to stick to objects, which would allow one to walk on vertical surfaces and even upside down. This is also often used as chakra control training, since the soles of the feet are said to be the hardest place to control your chakra.

Name: Nawanuke no Jutsu - Escaping Skill
Type: Taijutsu
Rank: D
Requirements: None
Description: A very basic skill, without which a shinobi would become the laughing stock of the village. It allows them to escape ropes and similar simple restraints. However, advanced knots and heavier restraints than a simple rope may be too much for a basic skill like this to handle.

Name: Suimen Hokou no Waza - Act of Water Surface Walking
Type: Ninjutsu
Rank: B
Requirements: Kinobori
Description: A more advanced technique than Kinobori, it allows one to walk on water or other similar liquid or amorphous objects. It is used in a similar fashion to its predecessor, but the shinobi must also release a constant flow of chakra into the water to keep themselves on its surface. It is often used as advanced chakra control training, since it takes the same basic concept as tree climbing technique and kicks it up a notch.


General:
Spoiler:


Name: Secret Technique - Inner Breath Jutsu
Type: Ninjutsu
Rank: D
Requirements: Must be taught by Demogca
Description: Using certain organs in the body, air inside is either cooled or heated through friction.
Demogca - Using the Inner Devinent Lung, air is stored and pressurized with other gases. The pressure in the lung forces the air to "bounce" around, creating friction and enlarging the air, which creates more friction. For less heat, the pressure is removed from the lung, leaving less friction, and eventually cooling the air.
Humans - Using the lungs, air is stored inside, and pressurized or depressurized using chakra. The air then uses the same force of friction and less friction to either cool or heat the air.

Name: Symbol Destruction Jutsu
Type: Ninjutsu
Rank: C
Requirements: Proper spelling
Description: Ninja draws a word symbol either in the air or on their palm. After that, they press the symbol, and the jutsu is activated.

Fire- Creates small wave of flame from hand, lasts a few seconds.
Water- A water jet shoots from the user's hand, for a short while.
Earth- A small earthquake occurs, with a small fissure in the ground as a result.
Metal- A small weapon will appear and land in the user's hand or rocket at the opponent. It will dissapear after one attack.
Wind- A gust of wind knocks against the opponent. It only moves in one direction[/quote]

Chakra Ring
Type-ninjutsu
Rank-C
Range-short or long
Description-The user squats down. His butt is almost touching the ground. He then sticks one leg out. The user concentraits chakra to this leg. He then spins in a 360 degree angle, and creates a ring of chakra around him/her. The chakra ring is small, and can be barely seen, unless a large amount of chakra was used. At this time while inside the ring the user can either jump extremely high into the air, or dash foward with incredibly high speeds.

Name: Frozen Steel Jutsu
Type: Ninjutsu
Rank: B
Requirements: Any steel weapon, Suiton (water) element
Description: The weapon is coated with liquid, then the surrounding temperature is lowered to freeze it around the weapon. The weapon is strengthened and able to conduct other water jutsu. Many techniques could be used with this versatile jutsu.

Name: Eternal Symbol Jutsu
Type: Ninjutsu
Rank: B
Requirements: Symbol Destruction Jutsu, taught by Syra
Description: A jutsu developed by a Mist Ninja (Syra), this jutsu focuses on deceit with power. The ninja draws a word symbol either in the air or on their palm. After that, they press the symbol, and the jutsu is activated. Unlike the first, there are two stages to each form. The first is used as a diversionary tactic, while the second is the assault part, which is activated by the snap of the fingers.

Fire- Slow moving embers are created, which drifed along lazily. Once they are activated, they explode into a torrent of fire, which lasts a few moments.
Water- Water floods the ground around the feet, a few inches deep. Once the fingers are snapped, the water explodes upward, in a cylindrical fashion.
Earth- The ground begans rumbling slightly, and stops abruptly. Once activated, the earth beneath the opponent will crumble, dropping them into a deep hole.
Metal- The first part of the metal symbol is less obvious than the others. The ninja's weapons began disappearing, in which they reappear as a solid metal wall, in front of them. The size and shape are dependant on the weapons used.
Wind- A light breeze flows along the battlefield, swirling around slowly. Then, it speeds up into something similar to a mini tornado. While not as destructive, it effectly deafens and slows down the opponent.

Name:Chakra Claws
Type:Nin
Rank:B
Requirements:None
Description:The user does hand signs and focuses there chakra into there finger tips,Causing there finger to be engulfed by chakra,They then compress the chakra into claw like blade made of chakra,They can then use them how ever they want,This jutsu can be boosted by having a clawed weapon already on your hand,The chakra will then go around the claws of weapon and increse the range of the claws,but only if the weapon is chakra conductable,Without a weapon the claws are about as sharp as a Katana,It comes about 5 inches off the chakra conductable weapon,And the claws around the weapon are about 2 inches thick,And about 5 inches off the persons bare hand,And about 2 inches thick



Water Jutsu

Spoiler:



Kiri Shunshin no Jutsu [Mist Instantaneous Body Skill]
Rank: D
Requirements: None
Description: The user will be able to disappear from their previous position in a cloud of mist and reappear elsewhere. The distance they reappear to depend on the amount of chakra they choose to use.

Name: Water Ring Style
Type: Ninjutsu
Rank: D / C
Requirements: Suiton element, claw weapon, taught by Syra Ozanaru
Description: This is the base jutsu for the Ocean Tide Style. Either using pre-existing water or absorbing water from the air (C rank for absorption), a ring is formed around the claws near the knuckles. Once the water is used it will replace itself almost immediately. The water is unable to do anything but if released when striking could splash into an opponent's eye.

Name: Tide Crash Style
Type: Ninjutsu / Taijutsu
Rank: C
Requirements: Water Ring Style, Suiton element, claw weapon, taught by Syra Ozanaru
Description: This is a simple water release attack. When slashing or striking at the opponent a blast of water follows with another hit. The water is infused with chakra and strengthened to an average punch.

Name: Suiton: Mizu Bunshin no Jutsu - Water Clone Technique
Type: Ninjutsu
Rank: C
Requirements: None
Description: The water clone technique is a simple ninjutsu that creates a replication of the user with a physical body. Because it isn't purely illusionary, it can attack and use ninja techniques, just like the shinobi themselves, but it still disperses into a puddle of water when it takes a hit. The clones created by this technique only possess one tenth of the user's physical ability and chakra level and they are unable to go far from the user or utilize ninja techniques of a rank higher than C, which limits them a lot, but a smart shinobi can make a lot of use out of them. Any special weapons the user may have had on them when using this jutsu will be copied partially, losing any special qualities the original has and only having the same power as a common weapon of that type.

Name: Flying water bullets
Type: Ninjutsu
Rank: C
Requirements: Existing source of water
Description: This jutsu uses a source of water and shoots it at an opponent in many small balls. This spray of water bullets is usually used to distract the enemy and put him/her on the defensive, but if enough chakra is used, they can be as strong as punches, bruising and battering the enemy. This requires relatively little water, which makes it useful, as the shinobi can use portable water sources.

Name: Mizu Tate no Jutsu [Water shield jutsu]
Type: Ninjutsu
Rank: C
Requirements: Existing source of water
Description: This jutsu is similar to the water wall jutsu, except the shield formed can only extend about two feet away from the source in any direction. It can stop most frontal attacks and is especially good at defending against fire jutsus. The user would probably carry a water source on his/her arm (Such as a canteen).

Name: Water Release: Gunshot
Type: Ninjutsu
Rank: C
Requirements: None
Description: The user fires a ball of compressed water from his mouth. This jutsu is useful as it does not require an existing water source.

Name: Water weights technique
Type: Ninjutsu
Rank: C
Requirements: Good control of water element
Description: This technique uses pre-existing water in the area to create weights on a person's arms and legs. The water gathers around the target's arms and legs in a sort of small and dense cylinder. It is almost like a smaller and less powerful version of the water prison technique. This can be used to slow down an enemy's movements, but can be a double edged sword, as the added weight will make their blows more powerful. The water can be gathered from a standing source, or can be condensed from a mist or fog. These weights are also useful for strength training.

Name: Suiton: Suirou no Jutsu - Water Prison Technique
Type: Ninjutsu
Rank: C
Requirements: A body of water
Description: This water element ninjutsu technique utilizes water to imprison an opponent. The user forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. They must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. This technique can only be used when there's sufficient water around.

Name: Spray Style
Type: Taijutsu / Ninjutsu
Rank: B
Requirements:Tide Crash Style, Water Ring Style, Suiton element, claw weapon, taught by Syra Ozanaru
Description: Mimicking the rain over the ocean, the claws pummel the opponent with dozens of attacks. Each attack is followed by a blast of water, doing little damage but meant to leave the opponent reeling. This attack costs a larger than average amount of chakra and consumes a large amount of water. Any other Ocean Tide Style can't be used before or after for some time between using this jutsu.



Lightning and Wind Jutsu

Spoiler:


Name: Fuuton: Reppushou - Gale Wind Palm
Type: Ninjutsu
Rank: C
Requirements: None
Description: After forming the required hand seals, the user will launch a direct wind attack from their palm. It deals pressure damage rather than the usual cutting damage of wind element and packs quite a punch. Despite not being very damaging, it is quick to be executed and the actual projectiles are extremely fast.



Bloodline jutsus:

Name: Akuma Ude Youshiki Jutsu (Demon Arm Form Jutsu)
Type: Ninjutsu
Rank: Bloodline
Requirements: Demon arm (Used once per real day)
Description: Demon arm is activated when main hand is exposed. The demon look rises to the whole arm, and user gets temporary demon jutsus when using it.

Name: Demon Binding
Type: Nin
Rank: C
Requirements: Ozanaru Only
Description: This allows you to bind demons to your person. This must be done with a contract, in which the limitations are written. Both user's blood must be on the contract to prove they are both bound. Afterwards, the contract is burned so the demon can't revoke it. This forces the demon to become an ally and make its main purpose your protection. This does not allow for summoning. At each rank, the demons have more demonic jutsu. Also, higher ranks allow for more Demon Bound. These demons must be made with a template and can not be changed.

Sannin/ Kage/ Clan Leader - 5 demons with Seal one to Seven level jutsu.

Jutsus you want to Learn:



Missions Completed:
D-Rank:0
C-Rank:0
B-Rank:0
A-Rank:0
S-Rank:0

Background:

Spoiler:


Syra was born in Mizu No Kuni to the parents of Hiano Ozanaru and Monoki Ozanaru, clan leaders of the Ozanaru. She was their second child of three; the first being Jidu of five years older and the last Hiano of four years younger. She was born during a two week assassination mission the two shinobi had been sent on; she had arrived two weeks earlier than intended yet still healthy. Soon after they returned to their home in Taki No Kuni. The Ozanaru Complex was several miles outside of the Takigakure No Sato limits. The complex bordered a large demon forest which stretched across many countries. The actual Ozanaru complex housed over 150 Ozanaru, 100 shinobi / people who were not of Ozanaru descent, and a permanent 200 demons.

Like most noble Ozanaru Syra had gained a Demon Guardian a few months after birth. The demon chosen was considered to be an odd demon; his name was Vian Zinclaire, a copy demon. However, he had no powers whatsoever and had not been in combat training for over twenty years. Most Ozanaru quickly accepted it though once they realized he was there to be the uncle figure to Syra. He usually took care of her while her parents were busy; they often had numerous tasks to accomplish since they were leaders of a large clan. Syra's younger childhood was comprised of enjoying the company of people while in and around the complex. She often enjoyed playing outside in the courtyard or even the occasional treat of a delve into the forest. During this time Zinclaire was always by her side.

Her weapons training began at a very early age. Although it typically starts at eight for most Ozanaru her father insisted on the age of four. She used a variety of weapons two hours a day.  The rest of her time was occupied normally like a child's would be. During the training, however, she was expected of high skills. She was made to train for long periods straight while learning basic weaponry skills. In one year she was skilled in swords, daggers, projectiles, bows, claws, and various tools. However the one weapon she excelled in was her tekagi. She rivalled her father even at that young of an age. He knew that she had the talent for it and began focusing her weapons training on that.

Several more years passed until she was eight. By this time she was allowed more freedom and often delved into the forest alone. She was highly experienced with demons, often seeking out familiar friends and rivals during her excursions. She became well known within the community as friendly and considered to be a friend among all demons. Many people considered her to be qualified for work as a Priestess. They pushed for it and she was soon within the training program.

Her training went swiftly and efficiently. She learned the basic spiritual skills of a Priestess while focusing her medical skills in mental health and development. While she was training in this field she was also exposed to many other fields so she could become multi-faceted. She learned basic smelting and forging; mathematics and accounting; history of her clan, demons and countries; geography of the country and the continent; and all forms of philosophy and government. Syra absorbed the information and became known as a good learner. During this time, however, her excursions became less and less. She was saddened until she became exposed to music. She was introduced to the flute and began playing with vigour. During her free time she would practice hours on end. She eventually became quite good and would play in the common room during evenings.

Her formal training lasted three more years until she was eleven. She was officially considered a Medical Trainee and was allowed to learn on the occupation instead of in classrooms. She was allowed the freedom she once had and this time she did not take it for granted. She worked hard and with compassion with her patients in the Psychiatric Ward of the hospital section. By this time she was fully accomplished in her weaponry training but she herself continued the training for her benefit. She also often took up missions that the Clan posted. These typically were Demon Hunts or something of the sort. All the while she worked hard and with passion to help others around her. Although she herself didn't consider herself so everyone else began to consider her as a Demon Ambassador of sorts. She always consorted easily with demons and had more demonic friends than human. She would usually say something along the lines of herself thinking more like a demon than a human.

Eventually the time came when she thought herself ready to leave and began travelling around the world. She believed she could get a job somewhere else as a Medical Practioner and work on her music. However, fate had another idea. During this time the fifteen year old war with the Mitsi Clan had began anew. The Mitsi were humans from the Village who detested demons and despised the Ozanaru for being half-breeds; a pestilence upon the earth. Syra was forced to stay for her own safety, and to help those in need that were wounded during the battles. After three months of small skirmishes the Mitsi did the worst attack humanly possible. During the night they came to the Ozanaru Complex with over three hundred hired mercenaries and missing ninja. They attacked the complex with full force and began burning it down. Not expecting such a devastating attack, the Ozanaru frantically attempted to counter-attack and save the young children and family. The attack was wrought of destruction and pain as the entire complex was soon in flames.

Syra herself had only observed a little during this battle. She was luckily outside in the coutyard, near the forest with brother. Only a few mercenaries came that way and her brother fought savagely to protect his sister. Syra was told to escape through the forest and she did as instructed. She left the accursed battlefield and hurried into the dark forest. Unbeknownst to her, her brother was mortally injured by his demonic spirit however all her family had survived. She was one of the few who could claim that. That attack took the lives of over 100 Ozanaru and countless demons trying to protect the only allies they would ever find.

Syra returned several days later only to find that the entire complex was destroyed and deserted. She searched through the ruins but found nothing of value. With an ache in her heart and nowhere to go she walked to Takigakure No Sato. She worked there for a short while before the private hospital in which she worked closed down. Without money she became homeless and starving. Eventually someone took pity on her. He was a merchant that travelled from country to country, buying what appeared to be mundane weapons and selling them in other countries that considered them exotic rarities. He told her that he would take her to Kirigakure No Sato and set her a place up there. She agreed; taken by his kindness and wishing to leave the desolate village. She hated having to constantly live in fear for there was always a chance to be caught as an Ozanaru.

She came to Kirigakure No Sato with renewed hope. She was glad to be able to start a new life. However, what she found was not what she expected. For the next four years she lived as what she could. The hospital did not hire foreigners so she was forced to find other work. The only two relevant skills she had was her beauty and skill with tekagi. Her beginning in the village was disturbing and pure evil. She was forced to do things no man should have the right to do to another. This eventually built a hate that welled up within her. One man saw this and hired her as an assassin. She began to work underground, using her looks to infiltrate and killing people. She never cared for the job but she was provided a chance to survive. She learned new skills like disguise and stealth, tracking and stalking. She became widely known as the Violet Hunter.

She grew sick of this life. The hate that welled up within her burst and she killed her employer. Once again without work and the underground network in the city in an uproar, she found herself in the most dangerous of situations. It was soon overturned when she met an old friend. Vian Zinclaire found her once more within the country. She was overjoyed to learn that her parents and many other clan members still lived. Although they were without a home she knew that they could rebuild. Soon the Ozanaru Clan officially created a new complex on the outskirts of Kirigakure. Although not quite as elegant or large of a structure, the new home was impressive nonetheless.

Even though the new forming of the Ozanaru was a blessing it still brought ill tidings for Syra. Her brother was too mentally ill to become the Clan Leader. She was the next in line and would have to forego all her Priestess training and become a shinobi. During her time as an assassin, she grew to hate those who fought with the fabled jutsu. Now she was expected to become one. She accepted it begrudgingly and took to the Academy in Kohonagakure No Sato.

Shortly after she joined the Academy she participated in a full-blown Shinobi War. The Mist and Kohonagakure had attacked Otogakure while Sunagakure, their ally, joined in the fray. Although participating she had a small part in it due to her current strength and rank. By war was short, lasting barely a night but the effects would ripple throughout the world. Syra at the moment was unknowing to this fact.

She returned to Kohonagakure No Sato  shortly after and lived in peace for some time. Although nothing of great importance occurred during this time she was exposed to many new shinobi that would grow into interesting relationships. One of the most influential was that of Zacara Seath, an Academy Student of Kohona. The second was Zieg Amimura of Otogakure. A bold boy with a flair for lovely women, Syra grew to like him quickly. There was other notable figures as well; Renima, Tegatus, Everwill, and many others. This time was the start of everything; the beginning to the intracite story of her shinobi life.

After all these meetings she had heard of a Genin Exam. She trained furiously, desperate to be rid of the Student rank that plagued her since she became a shinobi. It was eventually time for the Exams. The first part, the team-based Forest of Death survival challenge was the first time Syra went into the foray of Shinobi Teams. She and her team, Zacara Seath and Shinku Shiraku, fought formidably during this part. It was ended short when the time limit was exceeded. A tournament took its place instead. Syra was prepared but during her first match a serious affliction caused her to lose the battle. She still remained the Academy Student that she despised.

She was determined never to fail again. She began to train heavily for the next exams but she was soon distracted. She met a young man at one of her taijutsu classes that went by the name of Eric Hatake. They fought together and became fast friends. Syra was oblivious to how taken he was with her and continued to enjoy his company this way. They travelled to Kirigakure No Sato and soon fell in love. Their relationship was a first for the both of them and brought new meaning to their lives. He helped her train to the rank of genin while acheiving chuunin himself. During this time tragedy befelled Syra - her parents were murdered, leaving her the heir to the Ozanaru Clan. She was distraught but Eric was there for her to comfort and bring happiness in dark times.

Soon after their arrival a man came to meet them - the newly ordained Otokage, Zieg Amimura. He came with an offer that blew the couple away. He was there to recruit the two shinobi for the coming war he would instigate. Syra accepted, thinking there was nothing there in Kirigakure No Sato for her. Eric accepted as well, willing to follow Syra into the depths of Hell itself which would surely be upon them soon. They accepted the status of missing-nin and went along to Otogakure in preparation for the battle. Upon the next day they travelled towards Kohonagakure with a massive invasion force of Otogakure soldiers. Syra arrived soon before the main force to scout out the 'enemy'. She met with old aquaintances, Zacara and Renima. She soon realized that attacking them would to be going against her own nature. Once the attack started she defected and aided the defence of Kohona. She was pushed to the limit and upon releasing her bloodline she gave fully into the demon for the first time. She lasted several hours before falling from wounds. She was taken to the secret haven of the Hyuuga clan for the rest of the night.

She awoke the next morning to find that Otogakure had retreated after alledgedly suffering from severe casualties. Many rejoiced at this but the rumours of them attacking Sunagakure No Sato hung heavily with Syra. She quickly gathered a squad and was determined to stop the assault once and for all. However once entering the city she found out that Zieg had retreated from the outside world; the morale lost from the devastating invasion. Her small squad disbanded and left Syra feeling empty and alone. She knew nought what she was doing until she met with Eric again in Sunagakure. He spoke of love but she could not return the feelings in the state of mind she occupied. She decided to return to Kirigakure No Sato; it seemed as if the Mist was calling her.

*Since the history is a long project I will provide a quick summary until I feel like finishing it*

She returned and began heavy training, going into and out of bouts of wanting to become Mizukage. Shortly after her training led her into Chuunin rank and some time after that Jounin rank. The time came where she was one of the best shinobi in the Mist Village. She fought the other greatest, Katsuga. She came close to finishing him off but soon saw what she had lost by fighting with her full demonic powers. She left and allowed him to become Mizukage while she left to deal with matters concerning her clan. She was led to kill her demon-crazed brother and destroy the 'holy' clan Mitsi which had dedicated to destroying the Ozanaru. In a twist of wicked fate it was found the current leader was the full-demon brother of Vian, Syra's close friend. She killed his son, a half demon who was next in line. Once she defeated him she had to heal her dying friend, Vian and give her arm in return. During her weakness she was struck down by her brother who claimed the old Mitsi and renamed it Mizuno. Syra succumbed to amnesia and is trying to piece together what she had left behind.

Shortly after returning, her memory returned and she was able to use her bloodline again. She trained hard and began teaching other students. Shortly after, Ukyo Tachibana killed Katsuga Uchiha, leader of Mist. She became the new Mizukage but left due to complications of work.



Roleplaying Characters:
Syra Ozanaru
Mikaru


RPG Stats:
Shinobi Rank: Jounin, SS
Village: Kirigakure ~ None
Fame: 5000 ~ 0
Reputation: -50 ~ 0
Training Points: 165
Inventory: Nezic Hsm, Naru Dagger, 2 Tekagi, 3 Daggers, Vorcrist ~ Katana, Medical Supplies

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Last edited by OzanaruSyra on Fri Jun 19, 2009 10:16 pm; edited 51 times in total
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PostPosted: Mon Oct 01, 2007 8:00 pm    Post subject: Reply with quote

Put in red what you change and when did you become a chuunin? not that you dont deserve it but just curiouse
_________________


Roleplaying Characters:
Renima{infamy: 5000}
matthias
Raiton, Ensu
No 4th RPC
RPG Stats:
Shinobi Rank: S-Ranked Missing nin/A ranked missing nin
Village: Wind Shire
Fame: 0
Reputation: 0
Training Points: 160
Inventory: 10 kunai,10 shuricken,50 senboms. 15 explosive tags, 300feet of wire, 3 traps. Daggar, =enoreth the blade of wind.3 soldier pill, 1 adrenline shot. all types of gas, 3 universal grenades, and a gas mask.

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PostPosted: Mon Oct 01, 2007 8:13 pm    Post subject: Reply with quote

It was in a rank training from my topic in the Land of Waves.

This is what I changed:
Quote:

Her hand speed is incredible, as is her heightened evasion. Her hearing is her strongest sense.

Weapons - Syra has eight kunai, approximately thirty needles (some of which are in her mouth), one Naru dagger, two daggers, one chained dagger, and she has began to carry the Vorcrist with her.

She soon realized that she was too skilled for the average genin squad. She began even harder training, which improved her speed and evasion. She revisited new friends, and found a long lost sub division of the Ozanaru Clan. This newfound strength for her clan strengthened her resolve to become Mizukage. As her skills increase, she is now ready to began the proper training. She is currently looking for the greatest teacher ever, Haldur, the Demon of the Mist, or so she proclaimed.

Rank: Chuunin

_________________
Syra's Theme - 463



Roleplaying Characters:
Syra Ozanaru
Mikaru


RPG Stats:
Shinobi Rank: Jounin, SS
Village: Kirigakure ~ None
Fame: 5000 ~ 0
Reputation: -50 ~ 0
Training Points: 165
Inventory: Nezic Hsm, Naru Dagger, 2 Tekagi, 3 Daggers, Vorcrist ~ Katana, Medical Supplies

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PostPosted: Mon Oct 01, 2007 8:23 pm    Post subject: Reply with quote

ok then approved
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Roleplaying Characters:
Renima{infamy: 5000}
matthias
Raiton, Ensu
No 4th RPC
RPG Stats:
Shinobi Rank: S-Ranked Missing nin/A ranked missing nin
Village: Wind Shire
Fame: 0
Reputation: 0
Training Points: 160
Inventory: 10 kunai,10 shuricken,50 senboms. 15 explosive tags, 300feet of wire, 3 traps. Daggar, =enoreth the blade of wind.3 soldier pill, 1 adrenline shot. all types of gas, 3 universal grenades, and a gas mask.

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OzanaruSyra
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PostPosted: Thu Oct 25, 2007 8:31 am    Post subject: Reply with quote

Kay, I'm done. Here's all that I changed:
Quote:

She also has two new tattoos, that of the word for Mist above her breast, and the words, ' I am bound to the Mist' written up her right arm, from inner wrist to elbow crease.

However, she has began to don another set of clothes and general appearances. She has dyed her hair a pure white, and dyed her face a black. Both of these wash out with a special soap. She wears a black mask that covers her mouth and nose. She wears contacts that change her eyes to a purplish hue. She wears a long flowing cloak, that hides her body and arms well. Even through the cloak, her curvature remains obvious. She wears black gloves, and black boots. She keeps her weapons hidden within the folds of her cloak.

She also has another set of weapons that she uses when assuming the identiy of Violet Storm. These include two manriki, one kusari-gama, fifteen kunai, eight daggers, and a short bow with twenty arrows.

Hair: Silky straight black, almost purple in hue (white and curled)

Jutsu's to be Learned:

Chakra Ring
Type-ninjutsu
Rank-C
Range-short or long
Description-The user squats down. His butt is almost touching the ground. He then sticks one leg out. The user concentraits chakra to this leg. He then spins in a 360 degree angle, and creates a ring of chakra around him/her. The chakra ring is small, and can be barely seen, unless a large amount of chakra was used. At this time while inside the ring the user can either jump extremely high into the air, or dash foward with incredibly high speeds.

Name: Mizu Tate no Jutsu [Water shield jutsu]
Type: Ninjutsu
Rank: C
Requirements: Existing source of water
Description: This jutsu is similar to the water wall jutsu, except the shield formed can only extend about two feet away from the source in any direction. It can stop most frontal attacks and is especially good at defending against fire jutsus. The user would probably carry a water source on his/her arm (Such as a canteen lashed to the forearm) so he/she could summon the shield at a moment's notice.

Name: Makai Ryu Degeki, Shikai (Hell Dragon Strike, Half Release)
Type: Taijutsu
Rank: D
Requirements: none
First an uppercut or series of uppercuts is performed. After that, a back flip kick is used to send the opponent falling rapidly towards the ground. Finally you land the middle of your opponent's back with your heel, which damages their spine.

Chakra Ring
Type-ninjutsu
Rank-C
Range-short or long
Description-The user squats down. His butt is almost touching the ground. He then sticks one leg out. The user concentraits chakra to this leg. He then spins in a 360 degree angle, and creates a ring of chakra around him/her. The chakra ring is small, and can be barely seen, unless a large amount of chakra was used. At this time while inside the ring the user can either jump extremely high into the air, or dash foward with incredibly high speeds.

Name: Mizu Tate no Jutsu [Water shield jutsu]
Type: Ninjutsu
Rank: C
Requirements: Existing source of water
Description: This jutsu is similar to the water wall jutsu, except the shield formed can only extend about two feet away from the source in any direction. It can stop most frontal attacks and is especially good at defending against fire jutsus. The user would probably carry a water source on his/her arm (Such as a canteen lashed to the forearm) so he/she could summon the shield at a moment's notice.

Name: Makai Ryu Degeki, Shikai (Hell Dragon Strike, Half Release)
Type: Taijutsu
Rank: D
Requirements: none
First an uppercut or series of uppercuts is performed. After that, a back flip kick is used to send the opponent falling rapidly towards the ground. Finally you land the middle of your opponent's back with your heel, which damages their spine.

Name: Eternal Symbol Jutsu
Type: Ninjutsu
Rank: B
Requirements: Symbol Destruction Jutsu, taught by Syra
Description: A jutsu developed by a Mist Ninja (Syra), this jutsu focuses on deceit with power. The ninja draws a word symbol either in the air or on their palm. After that, they press the symbol, and the jutsu is activated. Unlike the first, there are two stages to each form. The first is used as a diversionary tactic, while the second is the assault part, which is activated by the snap of the fingers.

Fire- Slow moving embers are created, which drifed along lazily. Once they are activated, they explode into a torrent of fire, which lasts a few moments.
Water- Water floods the ground around the feet, a few inches deep. Once the fingers are snapped, the water explodes upward, in a cylindrical fashion.
Earth- The ground begans rumbling slightly, and stops abruptly. Once activated, the earth beneath the opponent will crumble, dropping them into a deep hole.
Metal- The first part of the metal symbol is less obvious than the others. The ninja's weapons began disappearing, in which they reappear as a solid metal wall, in front of them. The size and shape are dependant on the weapons used.
Wind- A light breeze flows along the battlefield, swirling around slowly. Then, it speeds up into something similar to a mini tornado. While not as destructive, it effectly deafens and slows down the opponent.

Name: Secret Technique - Inner Breath Jutsu
Type: Ninjutsu
Rank: D
Requirements: Must be taught by Demogca
Description: Using certain organs in the body, air inside is either cooled or heated through friction.
Demogca - Using the Inner Devinent Lung, air is stored and pressurized with other gases. The pressure in the lung forces the air to "bounce" around, creating friction and enlarging the air, which creates more friction. For less heat, the pressure is removed from the lung, leaving less friction, and eventually cooling the air.
Humans - Using the lungs, air is stored inside, and pressurized or depressurized using chakra. The air then uses the same force of friction and less friction to either cool or heat the air.
Training Time: 10 for humans, 0 for demogca.

Name: Frozen Steel Jutsu
Type: Ninjutsu
Rank: B
Requirements: Any steel weapon, Suiton (water) element
Description: The weapon is coated with liquid, then the surrounding temperature is lowered to freeze it around the weapon. The weapon is strengthened and able to conduct other water jutsu. Many techniques could be used with this versatile jutsu.


_________________
Syra's Theme - 463



Roleplaying Characters:
Syra Ozanaru
Mikaru


RPG Stats:
Shinobi Rank: Jounin, SS
Village: Kirigakure ~ None
Fame: 5000 ~ 0
Reputation: -50 ~ 0
Training Points: 165
Inventory: Nezic Hsm, Naru Dagger, 2 Tekagi, 3 Daggers, Vorcrist ~ Katana, Medical Supplies

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Last edited by OzanaruSyra on Fri Oct 26, 2007 9:37 am; edited 1 time in total
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PostPosted: Thu Oct 25, 2007 8:00 pm    Post subject: Reply with quote

I really need this done soon. If you could at least comment on this, that would be appreciated.
_________________
Syra's Theme - 463



Roleplaying Characters:
Syra Ozanaru
Mikaru


RPG Stats:
Shinobi Rank: Jounin, SS
Village: Kirigakure ~ None
Fame: 5000 ~ 0
Reputation: -50 ~ 0
Training Points: 165
Inventory: Nezic Hsm, Naru Dagger, 2 Tekagi, 3 Daggers, Vorcrist ~ Katana, Medical Supplies

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fyodor666
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PostPosted: Fri Oct 26, 2007 1:48 am    Post subject: Reply with quote

So you don't want any B-ranked jutsus, or even an A-ranked or two?
_________________
May the shadow embrace you and guide you unto death.

|-------------------------------------------

Tenshi's Gata Kaihen Changes: N/A
Kei's Gata Kaihen Changes:
-Flawless skin
-Hair 3 inches long and slightly spiky

Roleplaying Characters:
Hyuuga Malekith
Idzuna Tenshi
Ichigei Iro
Kei
RPG Stats:
Shinobi Rank: (SS)S-rank Missing-nin (Sannin of Konoha) ~ Genin(E) ~ Genin(E) ~ Genin(E)
Village: None ~ Iwa ~ Iwa ~ Iwa
Fame: 0
Reputation: 0
Training Points: 0
Inventory: Chakra Bo, Shoku, Twilight Bracers, 10 Smoke Bombs, 5 Soldier Pills, Coyote Contract, Tamotsu's Headband ~ Five-foot Wooden Pole, 25 Fuukiri Shuriken, 4 Kunai, 100 feet of Wire, 10 Smoke Bombs ~ 2 Pouches of Clay, Electricity-Modified Wooden Pole, 5 Smoke Bombs, Scroll (25 extra pouches of clay) ~ 5-foot Wooden Pole (with small spike on the butt end), 5 Kunai, 50 ft of Wire, 5 Smoke Bombs

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PostPosted: Fri Oct 26, 2007 9:32 am    Post subject: Reply with quote

No, not really. In roleplaying terms Syra doesn't like to waste chakra on big techniques, and in reality I hate most high rank jutsu since they're extremely god moddish. I did forget to add a few, though. I'll add it now.

EDIT: Kay, I added in Inner Breath Jutsu, frozen steel, and eternal symbol.
_________________
Syra's Theme - 463



Roleplaying Characters:
Syra Ozanaru
Mikaru


RPG Stats:
Shinobi Rank: Jounin, SS
Village: Kirigakure ~ None
Fame: 5000 ~ 0
Reputation: -50 ~ 0
Training Points: 165
Inventory: Nezic Hsm, Naru Dagger, 2 Tekagi, 3 Daggers, Vorcrist ~ Katana, Medical Supplies

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PostPosted: Fri Oct 26, 2007 2:21 pm    Post subject: Reply with quote

Alright.

APPROVED
_________________
May the shadow embrace you and guide you unto death.

|-------------------------------------------

Tenshi's Gata Kaihen Changes: N/A
Kei's Gata Kaihen Changes:
-Flawless skin
-Hair 3 inches long and slightly spiky

Roleplaying Characters:
Hyuuga Malekith
Idzuna Tenshi
Ichigei Iro
Kei
RPG Stats:
Shinobi Rank: (SS)S-rank Missing-nin (Sannin of Konoha) ~ Genin(E) ~ Genin(E) ~ Genin(E)
Village: None ~ Iwa ~ Iwa ~ Iwa
Fame: 0
Reputation: 0
Training Points: 0
Inventory: Chakra Bo, Shoku, Twilight Bracers, 10 Smoke Bombs, 5 Soldier Pills, Coyote Contract, Tamotsu's Headband ~ Five-foot Wooden Pole, 25 Fuukiri Shuriken, 4 Kunai, 100 feet of Wire, 10 Smoke Bombs ~ 2 Pouches of Clay, Electricity-Modified Wooden Pole, 5 Smoke Bombs, Scroll (25 extra pouches of clay) ~ 5-foot Wooden Pole (with small spike on the butt end), 5 Kunai, 50 ft of Wire, 5 Smoke Bombs

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PostPosted: Wed Jan 02, 2008 8:33 pm    Post subject: Reply with quote

Done editting.
_________________
Syra's Theme - 463



Roleplaying Characters:
Syra Ozanaru
Mikaru


RPG Stats:
Shinobi Rank: Jounin, SS
Village: Kirigakure ~ None
Fame: 5000 ~ 0
Reputation: -50 ~ 0
Training Points: 165
Inventory: Nezic Hsm, Naru Dagger, 2 Tekagi, 3 Daggers, Vorcrist ~ Katana, Medical Supplies

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