Except the black and white parts are switched around and her hair and eyes are as list below.
Teen Form
Spoiler:
She wears many outfits in either form, but this is what she's most commonly seen in. The stockings are white.
Teen Form (Alt)
Spoiler:
Another outfit she's commonly seen in. The stockings are either white or black. When dealing with manner pertaining to the village she wears it more often than other things.
Race: Mixed
Hair: Black
Eyes: Blue or Purple
Body: Slim Yet Athletic
Ethnicity: Konohakagure
Rank: S
Reputation: 0
Village: None (Otokagure)
Fame: 1000
Title: Otokage; Missing Nin E Rank
Bloodline: Emigre (Noble Blood)
Main/Favored Weapon: Le Rapier de Ralentir
Favored Weapon Type: Longswords
Element: Fire
Fighting Type/Style: Ninjutsu Primary, Taijutsu Secondary
Starting Inventory: Le Rapier de Ralentir, Royal D-Tector (Fire), iC Burst Royal, Spirit Pendant, Spirit Serpent Blade, Alastor, Fuji Kojaku, Lexi, Retractable Shuriken, Pouch of 10 Adhesive Bombs, and 4 Summon Scrolls (Money, Jewerly, Clothing, Linens, Food, Tsurigi V2, Geyser Mine, Fire Mine, Test Suit, Wrist Flamethrower, Lab Documents)
Personality: Cool and calculating, shes like manipulating people to get what she wants. This doesn't mean she isn't willing to get her hands dirty if she has to. She's also perfect at impersonating someone that she knows well. While she is quite selfish in most ways, she is loyal to allies and anyone under her watch.
Special Abilities:
Spoiler:
Name: Mental Prowess
Requirements: My Permission or Otokagure, 4 Point Training Topic
Description: Through quiet meditation or a sudden increase in mental activity, some shinobi have developed power know as 'Psionics'. These powers still take chakra to use, but are triggered mentally rather than through handseals. Some still require a physical action to perform and while in use most have some indication of it being active. Learning this jutsu allows you to telekinetically lift anything 5 pound or less. You must be able to see this object. Anyone with the ability to see chakra connecting the item to the shinobi, which varies depending on the shinobi using it. Something capable of disrupting chakra can cut the line. The shinobi may also sense the general emotions of anyone within 10 feet per ranking of them, but only one at a time. This ability comes from your body naturally aligning itself with other's chakra flows. Lastly, this skill changes the appearance and execution of some jutsu. The end affect is the same and is in no way stronger or weaker.
Name: Scorn Earth
Requirements: Mental Prowess, Awakening or Wind Release.
Description: You can now levitate up to 6 feet in the air. You can only do things that take little effort while this high. If you do anything strenous such as fighting or running, you immediately drop down to 1 foot over the surface you're on. This can be activated and dimissed at will.
Name: Kagura Shingan - Kagura Mind's Eye
Requirements: Must be trained as a 4-point Kinjutsu
Description: This ability allows a shinobi to sense chakra within a distance of up to three miles. The shinobi must concentrate while using this ability, higher distance requiring more concentration and effort. They can then detect anyone who has an aura of chakra and measure their approximate chakra amount. It is very likely that no ability can help someone escape detection by the Shingan.
Name: Émivolve
Description: Using an Émivice and Initiate Evolution (and Crest for forms above Champion) the tamer causes their Émigré to temporarily change into a stronger creature. Though it's looks may drastically change, it keeps the same theme in mose of it's forms When an Émigré evolves not only does it change form, but it changes it's jutsu know as well. You must train to gain each form above Champion and must have a certian minimum rank to be able to gain a form for your Émigré. Each form is stronger than the last, but takes more chakra to keep them in that form, hence the amount of post they can stay in a level is limited as charted below. An Émigré can only evolve once during a topic and reverts back into it's rookie form onces the duration is over.
Name: Henge no Jutsu - Transformation Technique
Type: Ninjutsu
Rank: E (Basic)
Requirements: None
Description: Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, it does not grant one the properties of said objects or skills of that person, meaning turning into a weapon will not allow you to cut an opponent and turning into a dog will not give you a great sense of smell.
This technique can also be used in conjunction with someone, who may a person, a pet or a summoning creature, in which case it is called Konbi Henge (Combination Transformation). However, its principles remain the same.
Name: Bunshin no Jutsu - Clone Technique
Type: Ninjutsu
Rank: E (Basic)
Requirements: None
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Name: Kawarimi no Jutsu - Body Substitution Technique
Type: Ninjutsu
Rank: E (Basic)
Requirements: None
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. Naturally, it won't work with another person unless their skill gap is enormous, and the object to replace oneself with must be close in size and weight to the ninja themselves. This technique must be set up a little ahead when fighting skilled opponents, otherwise, you may end up getting struck because you wouldn't have enough time to use it.
Name: Kinobori no Waza - Act of Tree Climbing
Type: Ninjutsu
Rank: C
Requirements: None
Description: A skill that every self-respecting shinobi must have. It is based on concentrating chakra to the soles of one's feet and using it to stick to objects, which would allow one to walk on vertical surfaces and even upside down. This is also often used as chakra control training, since the soles of the feet are said to be the hardest place to control your chakra.
Name: Suimen Hokou no Waza - Act of Water Surface Walking
Type: Ninjutsu
Rank: B
Requirements: Kinobori
Description: A more advanced technique than Kinobori, it allows one to walk on water or other similar liquid or amorphous objects. It is used in a similar fashion to its predecessor, but the shinobi must also release a constant flow of chakra into the water to keep themselves on its surface. It is often used as advanced chakra control training, since it takes the same basic concept as tree climbing technique and kicks it up a notch.
D Rank:
Spoiler:
C Rank:
Spoiler:
B Rank:
Spoiler:
A Rank:
Spoiler:
Name: Telekinesis Lv. 1-3
Type: Ninjutsu
Rank: C/B/A
Requirements: Mental Prowess
Description: This series of jutsu improves one's ability to telekinetically manipulate objects. You must have previous levels of this in order to gain the next one. Learning the next level replaces the last. Whenever you use telekineisis a visible distortion will surround the object. If your target is alive, they will see the distortion fly from your hand towards them.
Level 1: This allows you the lift a single object weighing as much as you could lift with one arm. You can do anything you could do with one arm, such as throwing it. You cannot manipulate objects as if you are using individual fingers however. At the risk of causing stress to the brain, you may attempt to lift more than normal. This is as difficult as it would be physically, it just hurt your brain rather than your arm muscles.
Level 2: You can now lift two objects with the same restrictions as above, or one twice the weight. You may now manipulate object as if your individual fingers are there.
Level 3: You can lift up to five objects, as long as they are 2x the weight you could lift with both arms (or under...).
Name: Teleportation 1-3
Type: Ninjutsu
Rank: C/B/A
Requirements: Mental Prowess
Description: This starts as a psionic ninja's shunshin, yet it becomes much more. You must have previous levels of this in order to gain the next one. Learning the next level replaces the last.
Level 1: This functions just as Shunshin, but they can do the short range version more often.
Level 2: You can now bring a person with you when using the 'shunshin' function. This costs additon chakra of course.
Level 3: Your foot speed and teleportation merge seamlessly. Bringing chakra into your feet, you move about the field at blindlingly high speeds. You leave afterimages as you move. The downside to this is that you cannot effectively attack while running like this. Not unless you can predict where your next attack will land and plan accordingly.
Name: Barrier Lv. 1-3
Type: Ninjutsu
Rank: C/B/A
Requirements: Mental Prowess
Description: This is the ability to use chakra to blanket yourself in a defensive shell. You must have previous levels of this in order to gain the next one. Learning the next level replaces the last. The drains chakra while active, but can be deactivate. It appears as an aura around the user, with variations dependant on their power and personality.
Level 1: At it's basic state, it's an aura of energy that reduces damage done to the body. It's defensive properties are much like a light suit of well made armor. You can put more chakra into it to increase it's strength.
Level 2: The next level increase the effiency of chakra that goes into it, saving you chakra. You may project a field up to five feet ahead of you. This disc like shield provides excellant defense, but you must concentrate to keep it up and cannot attack through it. B ranked jutsu shatter it, lower ranked jutsu weaken it accordingly. It can block A or higher but will only partially protect you.
Level 3: Once again there is an increase in effiency. You may now surround yourself in a globe of chakra. This can be used for defensive purposes of course. But there are also other uses for it. Such as traveling through water or poisonous gas. A ranked jutsu will shatter it, a lower jutsu will weaken it accordingly. S can be blocked but not fully.
Name: Dark Beam / Entangler / Darkburst
Type: Ninjutsu or Puppet
Rank: C/B/A
Requirements: Chakra Canon or Telekinesis Lv. 2, Taught By Dharma or documents from her lab
Description: An unusual alteration to her chakra canon jutsu that uses some strange form of darkness to attack an opponent. It has various uses, but must be mastered in it's base form before you can move to the next level. It's next form is learned as a higher ranked jutsu, but takes half the time to learn. Each form require more chakra than the last, although a weaker form can always be used.
Dark Beam - Â This shoots closely grouped flattened disks of dark goo, trailed by dark energy and globular emanations. It does nothing in this form except for damage. Â
Entangler - When upgraded, the disks of dark goo grow larger and come together. A target hit by this will be encased in the goo, as it will harden upon contact. The enemy will be held in place for two posts, and anything coming into contact with them before their next post will be engulfed and held as well. Because it is dark and hardened around the target, they are immune to physical attacks below S rank and genjutsu. Ninjutsu damage is also reduced.
Darkburst - The strongest variation, and uses a large amount of chakra to pull off. A single glob of darkness is shoot and when it hits and enemy it creates a temporary dimensional rift. This rift is highly cause a high amount of damage resulting from pressure, but only fully effects one person. Anyone near the primary target will feel pulled in slightly and take a minor amount of damage. If it kills them it makes the body disappear completely. This blast isn't as fast as the other uses of Dark Beam.
Xela has figured out a way to use her telekinesis in place of a chakra cannon, forming the beam in her hand. A Dark and Light Beam hitting each other will cause an explosion. Any puppet with a chakra cannon can use this, but it's weapons  need to be modified accordingly.
Name: Light Beam / Homing Ray /Sunburst
Type: Ninjutsu or Puppet
Rank: C/B/A
Requirements: Chakra Canon or Telekinesis Lv. 2, Taught By Dharma or documents from her lab
Description: Modifing her charka cannon to magnify light, Dharma has made it into a deadly weapon. It has different uses, but must be mastered in it's base form you can move to it's next level. It's next form is learned as a higher ranked jutsu, but takes half the time to learn. Each form require more chakra than the last, although a weaker form can always be used. Due to the lack of it's side effect's potential, it deals more damage then the Dark Beam.
Light Beam - Focusing light into the cannon, a beam of light is then fired. This beam deal good damage and may set things on fire.
Homing Ray - The upgraded Light Beam fires a volley of fast, mildly-homing spherical projectiles which stay closely together. They can only turn a total of 45 degrees, cannont make sharp turns, and can never turn back once passing a target. A quick turn will get you away from them.
Sunburst - Using a large amount of chakra, you focus light into a small sphere. Once this sphere hits an enemy, it enlarges into a 15 foot sphere that continues to move slowly before disappearing 3 posts later. This light sphere does a large amount of damage to anything it hits.
Xela has figured out a way to use her telekinesis in place of a chakra cannon, forming the beam in her hand. A Dark and Light Beam hitting each other will cause an explosion. Any puppet with a chakra cannon can use this, but it's weapons need to be modified accordingly.
Name: Psychic Crush
Type: Ninjutsu
Rank: A
Requirements: Mental Prowess, Telekinesis
Description: This gives you the ability to crush things held within your telekinetic grip. It's incapable of completely killing a creature, but does a heavy amount of damage. It can only be used once against a grappled object. Against inanimate objects, it can crush rocks and bend metal. The size of the object it can crush depends on the level of telekinesis known.
Level 1: Limb on a body, a 10 pound object.
Level 2: Torso of body, a 50 pound object.
Level 3: Whole body, 100 pound object.
S Rank:
Spoiler:
Name: Annihilator Beam / Disruptor / Sonicboom
Type: Nin
Rank: B/A/S
Requirements: Chakra Canon or Telekinesis Lv. 2, Taught By Dharma or documents from her lab, Sunburst and Darkburst
Description: Combing the properties of Dark and Light Beams, Dharma has made and yet another alteration to her Chakra Cannon jutsu.
It's next form is learned as a higher ranked jutsu, but takes half the time to learn. Each form require more chakra than the last, although a weaker form can always be used.
Annihilator Beam - Fires tiny spheres of darkness surrounded in an aura of light. This isn't as powerful as the name would imply, however. These blasts can be fired rapidly and home in towards enemies.
Disruptor - Grows larger and loses it's homing ability. In place of this, it damages anything within 10 feet of what it hits and stuns everything effected for one post.
Sonicboom - Using a large amount of chakra, you fire a quickly moving shot that instantaneously creates a rift when it hits something. The target and everything within 20 feet takes a massive amount of damage as the area around them distorts to look like glass angled in different directions. This distortion stays behind for a few seconds after the damage is taken, but has no real affect. Can only be used once a battle.
Xela has figured out a way to use her telekinesis in place of a chakra cannon, forming the beam in her hand. If this hits a Dark or Light Beam an explosion will occur, then it will continue on it's current path as the Beam it just hit. Any puppet with a chakra cannon can use this, but it's weapons need to be modified accordingly.
Bloodline jutsus:
Spoiler:
Name: Initiate Evolution
Type: Ninjutsu
Rank: D
Requirements: Clan Member
Description: This allows a single Émigré to alter it's form into a stronger one. You start being able to go into Champion form, but you have to train more for each form above. As noted in the chart under the mivolve section, you must be of a certian rank to be able to reach each stage. To learn levels, you must train for 3 posts, each level adding 2 more post. The training drops by 2 post for your second Émigré. Burst Mode doesn't go by this, instead needing a jutsu to be learned after Penultimate.
Jutsus you want to Learn: *Shrugs*
Missions Completed:
D-Rank:0
C-Rank:0
B-Rank:0
A-Rank:0
S-Rank:0
Background: Â Mousy grew up in with her family in a troublesome country. It was dangerous to even go to the market, people would often be kidnapped in broad daylight. At a young age her mother would have her meditate and focus on bringing out her the inner strength her mind could grant. Mousy was an energitic child which made teaching her such a disciple skill quite difficult. Despite this, her mother successfully taught her how to use mental powers. Shortly afterwards, her father brought his family to the main Order of the Claw monastery. He decided he need to train more, and that Mousy would benefit from being physically disciplined. When they got there they found a new grandmaster and met up with some friends and their son. While not a powerful person physically, Mousy learned where to hit her opponent to be able to take them out rapidly. Despite her rather immature personality and hyperness, she is quite the fast learner. At the age of 17 she's already a master of the Mouse Paw style.
Xela was another personality that Mousy's mother had sealed into her. Do to a situational meeting with an unusual type of energy, the seal was broken. This allowed Xela to speak to Mousy, eventually manipulating her to occasionally allow her to control the body. All this time sitting in the mental prison tired Xela, so she developed a ritual art to put her in permanate control of the body. Due to a snag in the ritual she is stuck in a childlike form most of the time, but can go to adult during a part of the day.
She bare escaped the destruction of Otokagure thanks to her mastery of Ninjutsu, and Lucius wasn't in the city at the time. Unfortunately this has forced her to remain in child form unless evolved to her higher forms. Her and Luscius now wonder the land, making plans to ressurect Otokagure or some similiar place of power for them to rule. However, Lucius is hardly around Xela nowadays. _________________ Bethany (Team Silver Unique NPC)
Sharingan Points= 1,000;
Anyone Perfect Must Be Lying, Anything Easy Has It's Cost. Anything Plain Can Be Lovely, Anything Loved Can Be Lost. Roleplaying Characters: Caleb Uchiha Umoki (Clan Leader) Aleison Nova, Starkin Queen Ezekial Yuwea, Aasimar of Light Dharma, The Silver Moth (Mastery) and Dizzy RPG Stats: Shinobi Rank: Sannin, SS ~ Chuunin, C ~ Jounin, S ~ Jounin, A ~ Enemy, E Village: Konohagakure ~ Konohagakure ~ Iwakagure ~ Konohagakure Fame: 0 Reputation: Training Points: 2400 Inventory: Blade of the Wind Spirits, 100 ft. of Metal Thread, Shinsou, Fan of Furious Flames, Righteous Guard of Madara, Summon Tattoos (Shuriken, Kunai, Windmills), Summon Scroll (Large Med Kit), Small Med Kit, Summoning Jewerly, Symbiote, Spiral Bracer. Inversion Summon Scroll Located In Uchiha Clan House~ Customized Shortbow, Summoning Quiver (Customized Arrows, High Explosive Arrows), 10 smoke bombs ~ See Inventory
DON"T APPROVE YET! Not until I take the WIP out the title. That is if she is approvable. _________________ Bethany (Team Silver Unique NPC)
Sharingan Points= 1,000;
Anyone Perfect Must Be Lying, Anything Easy Has It's Cost. Anything Plain Can Be Lovely, Anything Loved Can Be Lost. Roleplaying Characters: Caleb Uchiha Umoki (Clan Leader) Aleison Nova, Starkin Queen Ezekial Yuwea, Aasimar of Light Dharma, The Silver Moth (Mastery) and Dizzy RPG Stats: Shinobi Rank: Sannin, SS ~ Chuunin, C ~ Jounin, S ~ Jounin, A ~ Enemy, E Village: Konohagakure ~ Konohagakure ~ Iwakagure ~ Konohagakure Fame: 0 Reputation: Training Points: 2400 Inventory: Blade of the Wind Spirits, 100 ft. of Metal Thread, Shinsou, Fan of Furious Flames, Righteous Guard of Madara, Summon Tattoos (Shuriken, Kunai, Windmills), Summon Scroll (Large Med Kit), Small Med Kit, Summoning Jewerly, Symbiote, Spiral Bracer. Inversion Summon Scroll Located In Uchiha Clan House~ Customized Shortbow, Summoning Quiver (Customized Arrows, High Explosive Arrows), 10 smoke bombs ~ See Inventory
I'm A because I getting rid of SS Chouso. I'll get him moved to inactive when i'm approved. _________________ Bethany (Team Silver Unique NPC)
Sharingan Points= 1,000;
Anyone Perfect Must Be Lying, Anything Easy Has It's Cost. Anything Plain Can Be Lovely, Anything Loved Can Be Lost. Roleplaying Characters: Caleb Uchiha Umoki (Clan Leader) Aleison Nova, Starkin Queen Ezekial Yuwea, Aasimar of Light Dharma, The Silver Moth (Mastery) and Dizzy RPG Stats: Shinobi Rank: Sannin, SS ~ Chuunin, C ~ Jounin, S ~ Jounin, A ~ Enemy, E Village: Konohagakure ~ Konohagakure ~ Iwakagure ~ Konohagakure Fame: 0 Reputation: Training Points: 2400 Inventory: Blade of the Wind Spirits, 100 ft. of Metal Thread, Shinsou, Fan of Furious Flames, Righteous Guard of Madara, Summon Tattoos (Shuriken, Kunai, Windmills), Summon Scroll (Large Med Kit), Small Med Kit, Summoning Jewerly, Symbiote, Spiral Bracer. Inversion Summon Scroll Located In Uchiha Clan House~ Customized Shortbow, Summoning Quiver (Customized Arrows, High Explosive Arrows), 10 smoke bombs ~ See Inventory
>_>
Also, I did not give permission for no background. You asked if you could have a complex history, and I said yes. You need to enter the background, and knowing what she's all about, info about where she comes from, too. You can just say it isn't known to anyone (not like people often go and claim they know each other's BG) _________________ The interwebz is srs bsns Roleplaying Characters: Henshin Ellen Shinzui Yuki Krizalid RPG Stats: Shinobi Rank: S ~ C ~ SS Village: Konoha ~ Kumo ~ None Fame: 600 ~ 0 ~ 0 Reputation: Training Points: 2000 bajillion Inventory: Empty ~ Spear, 20 Shuriken ~ Kinesis Suit, B.B.
You misunderstood my question then. I'll make a history tonight. And Mousy is merely a codename, her name is still Alexandra Northridge. _________________ Bethany (Team Silver Unique NPC)
Sharingan Points= 1,000;
Anyone Perfect Must Be Lying, Anything Easy Has It's Cost. Anything Plain Can Be Lovely, Anything Loved Can Be Lost. Roleplaying Characters: Caleb Uchiha Umoki (Clan Leader) Aleison Nova, Starkin Queen Ezekial Yuwea, Aasimar of Light Dharma, The Silver Moth (Mastery) and Dizzy RPG Stats: Shinobi Rank: Sannin, SS ~ Chuunin, C ~ Jounin, S ~ Jounin, A ~ Enemy, E Village: Konohagakure ~ Konohagakure ~ Iwakagure ~ Konohagakure Fame: 0 Reputation: Training Points: 2400 Inventory: Blade of the Wind Spirits, 100 ft. of Metal Thread, Shinsou, Fan of Furious Flames, Righteous Guard of Madara, Summon Tattoos (Shuriken, Kunai, Windmills), Summon Scroll (Large Med Kit), Small Med Kit, Summoning Jewerly, Symbiote, Spiral Bracer. Inversion Summon Scroll Located In Uchiha Clan House~ Customized Shortbow, Summoning Quiver (Customized Arrows, High Explosive Arrows), 10 smoke bombs ~ See Inventory
I'm done. _________________ Bethany (Team Silver Unique NPC)
Sharingan Points= 1,000;
Anyone Perfect Must Be Lying, Anything Easy Has It's Cost. Anything Plain Can Be Lovely, Anything Loved Can Be Lost. Roleplaying Characters: Caleb Uchiha Umoki (Clan Leader) Aleison Nova, Starkin Queen Ezekial Yuwea, Aasimar of Light Dharma, The Silver Moth (Mastery) and Dizzy RPG Stats: Shinobi Rank: Sannin, SS ~ Chuunin, C ~ Jounin, S ~ Jounin, A ~ Enemy, E Village: Konohagakure ~ Konohagakure ~ Iwakagure ~ Konohagakure Fame: 0 Reputation: Training Points: 2400 Inventory: Blade of the Wind Spirits, 100 ft. of Metal Thread, Shinsou, Fan of Furious Flames, Righteous Guard of Madara, Summon Tattoos (Shuriken, Kunai, Windmills), Summon Scroll (Large Med Kit), Small Med Kit, Summoning Jewerly, Symbiote, Spiral Bracer. Inversion Summon Scroll Located In Uchiha Clan House~ Customized Shortbow, Summoning Quiver (Customized Arrows, High Explosive Arrows), 10 smoke bombs ~ See Inventory
I told you, I'm getting rid of my SS ranked character. Rule dictate I can be two ranks below the character I'm getting rid of. _________________ Bethany (Team Silver Unique NPC)
Sharingan Points= 1,000;
Anyone Perfect Must Be Lying, Anything Easy Has It's Cost. Anything Plain Can Be Lovely, Anything Loved Can Be Lost. Roleplaying Characters: Caleb Uchiha Umoki (Clan Leader) Aleison Nova, Starkin Queen Ezekial Yuwea, Aasimar of Light Dharma, The Silver Moth (Mastery) and Dizzy RPG Stats: Shinobi Rank: Sannin, SS ~ Chuunin, C ~ Jounin, S ~ Jounin, A ~ Enemy, E Village: Konohagakure ~ Konohagakure ~ Iwakagure ~ Konohagakure Fame: 0 Reputation: Training Points: 2400 Inventory: Blade of the Wind Spirits, 100 ft. of Metal Thread, Shinsou, Fan of Furious Flames, Righteous Guard of Madara, Summon Tattoos (Shuriken, Kunai, Windmills), Summon Scroll (Large Med Kit), Small Med Kit, Summoning Jewerly, Symbiote, Spiral Bracer. Inversion Summon Scroll Located In Uchiha Clan House~ Customized Shortbow, Summoning Quiver (Customized Arrows, High Explosive Arrows), 10 smoke bombs ~ See Inventory
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