Personality: Although he appreciates the company of others, he is normally on his own. He doesn't care what anyone thinks, but he hates arrogant people. He does whatever he wants when he wants. He's not one to listen to authority, but if he knows he can't beat them in a fight, he does what they say. He loves the water more than anything else. He is always up for learning new justsus and battling others although he normally does not go out picking fights.
Combat Styles: Special Abilities:
Spoiler:
Name: Kujaku Myouhou - Mysterious Peacock Method
Requirements: Ninjutsu Specialist; must be trained as a 6-point Kinjutsu, additionally each technique must be trained as a 2-point Kinjutsu
Special Ability Points:
Description: This is a unique technique that makes the shinobi's chakra visible and manipulates it directly for attack and defense, something that can't normally be done. When brought out, this chakra has a transparent purple color forms the shape of a peacock's tail behind the shinobi, hence its name. There are several ways to use this technique, but since they all require concentration, none of them can be used simultaneously with the other or any chakra-based techniques.
Su - Protect: The feathers close around the shinobi, providing powerful defense in all directions. It can protect the user against attacks of two ranks or lower below their own and halves the damage of one rank lower ones.
Kemono - Beast: This technique forms the chakra into two large beasts somewhat reminiscent of a wolf. These beasts only have the front part of their body, front legs and head, because their body is continued by the stream of chakra coming from the user. They primarily attack with their large claws or powerful jaws, but can also ram an enemy. They grow larger with the user's rank, starting as low as normal wolf size at E-rank and being able to crush a grown man whole with their jaws at SS-rank. The two beasts can be joined into one to increase its size as well.
Yoku - Wing: This ability allows one to fly by forming their unique chakra into two pairs of wings, which look like a dragonfly's. It doesn't allow actual flight, but rather boosts jumping ability and lets the user plane downwards, until C-rank, but even then, the flight duration is pretty low until A-rank.
Jutsu Total: 27/40
Jutsus:
Basics:
Spoiler:
Henge, Bushin, and Kawarimi
Name: Nawanuke no Jutsu - Escaping Skill
Type: Taijutsu
Rank: D
Requirements: None
Description: A very basic skill, without which a shinobi would become the laughing stock of the village. It allows them to escape ropes and similar simple restraints. However, advanced knots and heavier restraints than a simple rope may be too much for a basic skill like this to handle.
Name: Kai - Release
Type: Ninjutsu
Rank: D
Requirements: None
Description: A very useful technique that dispels or prevents the effects of genjutsu in its early stages. To perform it, the user only needs to hold their hands in a tiger hand seal and channel some chakra into it. A lower-level genjutsu will be dispelled without any harm to the user. This can also be done on someone else, in which case the user must touch them before releasing the technique. However, it is a low-level ninja skill, as there are more effective ways of countering genjutsu. This will only dispel genjutsu of B-rank or below.
Name: Kinobori no Waza - Act of Tree Climbing
Type: Ninjutsu
Rank: C
Requirements: None
Description: A skill that every self-respecting shinobi must have. It is based on concentrating chakra to the soles of one's feet and using it to stick to objects, which would allow one to walk on vertical surfaces and even upside down. This is also often used as chakra control training, since the soles of the feet are said to be the hardest place to control your chakra.
Name: Suimen Hokou no Waza - Act of Water Surface Walking
Type: Ninjutsu
Rank: B
Requirements: Kinobori
Description: A more advanced technique than Kinobori, it allows one to walk on water or other similar liquid or amorphous objects. It is used in a similar fashion to its predecessor, but the shinobi must also release a constant flow of chakra into the water to keep themselves on its surface. It is often used as advanced chakra control training, since it takes the same basic concept as tree climbing technique and kicks it up a notch.
Name: Genjutsu Break
Type: Ninjutsu
Rank: A
Requirements: Genjutsu or Ijutsu Specialist: C/A rank; Genjutsu, Ijutsu or Ninjutsu Major: B/S rank; Others: A/SS rank
Description: This is an advanced skill for breaking genjutsu, however, no shinobi should be without it. It allows one to break illusions without hurting themselves, does not require any hand seals and works against stronger techniques than Kai. Since every genjutsu in essence is the opponent confusing one's five senses by interfering with their chakra flow in a specific way, momentarily stopping your chakra flow completely and then reversing it, which is what this skill is about, can break theoretically any illusion. Naturally, one's skill in controlling their chakra determines how well this will work.
Allows one to break a genjutsu of S rank or below. For the lower rank characters, genjutsu of A rank or below take one whole post to break, while genjutsu of S rank take two posts. For higher rank characters, genjutsu of A and S rank take a whole post to break, while genjutsu of B rank and below take half a post. Kinjutsu genjutsu require twice as much time, though only higher rank characters can break A rank kinjutsu, and none can break S rank kinjutsu.
D-Rank:
Spoiler:
Name: Suiton: Mizu no Muchi - Whip of Water
Type: Ninjutsu
Rank: D
Requirements: None
Description: This ninjutsu technique creates a whip made of water which functions just like a normal whip would. Once created, it takes a little additional chakra to adjust its length, but it can't be longer than fifteen and shorter than three feet long. While useful with the right skill, this technique may be easier to defeat than an actual whip.
Name: Shunshin no Jutsu - Body Flicker Technique
Type: Ninjutsu
Rank: D
Requirements: None
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. While it may seem like the user simply appeared or disappeared, the technique is actually a momentary increase in movement speed towards a set location.
Name: Blind Flash jutsu
Type: Ninjutsu
Rank: D
Requirements:none
Description:Chakra is "bounced" between the hands of its user causing a sudden flash of bright light. This does no physical damage to a ninja who is it with it.The ninja who uses it is not blinded becauses the light always flashes outward. Any ninja behind the user is safe. Any ninja in front, up to 20feet, of the user is temporarly blind(10-12 seconds).If used multiple times,this jutsu can cause retina burns which are easily fixed by eyedrops. This can also be used as a rescue beacon if nessacery.
C-Rank:
Spoiler:
Name: Suiton: Mizu Bunshin no Jutsu - Water Clone Technique
Type: Ninjutsu
Rank: C
Requirements: None
Description: The water clone technique is a simple ninjutsu that creates a replication of the user with a physical body. Because it isn't purely illusionary, it can attack and use ninja techniques, just like the shinobi themselves, but it still disperses into a puddle of water when it takes a hit. The clones created by this technique only possess one tenth of the user's physical ability and chakra level and they are unable to go far from the user or utilize ninja techniques of a rank higher than C, which limits them a lot, but a smart shinobi can make a lot of use out of them. Any special weapons the user may have had on them when using this jutsu will be copied partially, losing any special qualities the original has and only having the same power as a common weapon of that type.
Name: Suiton: Suirou no Jutsu - Water Prison Technique
Type: Ninjutsu
Rank: C
Requirements: A body of water
Description: This water element ninjutsu technique utilizes water to imprison an opponent. The user forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. They must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. This technique can only be used when there's sufficient water around.
Name: Thunder Crusher
Type: Nin
Rank: C
Requirements: Lighting Chakra
Description: Chakra is generated to the hands and then shot forward in a stream of energy. Under normal conditions it has a diameter of 1ft and a range of 20 feet. How ever some have made them with a 2 Ft diameter and range of  an 1/8 of a mile.( must be Jounin) The attack locks the muscles and causes first degree burns. Also causes damage to the surrounding area.
Name: Static Counter
Type: Nin
Rank: C
Requirements: Raiton
Description: After you form handseals, the next thing that hits you in close range combat will be electrocuted. Power raises with rank, B rank and over will cause a brief stun, A a slightly longer one and S will paralyze the offender for they're whole next post.
Name: Underwater Breathing Technique
Type: Ninjutsu
Rank: C
Requirements: None
Description: By forcing chakra into the users nose or mouth, oxygen could be extracted from the water. It also repels water from entering through the nose or mouth. This jutsu requires no hand seals. The ability to use this jutsu weakens the deeper underwater you go. Can be used for up to three posts. Note: This jutsu does not take up a jutsu solt.
B-Rank:
Spoiler:
Name: Suiton: Suikoudan no Jutsu - Water Shark Projectile Technique
Type: Ninjutsu
Rank: B
Requirements: A large body of water or double amount of chakra used
Description: After the user makes the necessary hand seals, a large stream of water shaped like a shark will rise and can then be controlled to some extent, namely launching it at a target and partially controlling its path. This technique deals considerable damage and washes away the enemy, but requires a high amount of water to be present to be used. Alternatively, the user can create water on the spot, but that costs much more chakra.
Name: Suiton: Ame (Water Release: Rain) [I think]
Type: Ninjutsu
Rank: B
Requirements: Nothing
Description:
All this jutsu does is gather the water in the air and make clouds above the user. (Way above) It then starts raining down, making it easier to use jutsu that require water in the area. Very useful in dry places. Cannot be used indoors. The incoming rain cannot be altered in anyway from the normal rain it is.
Name: Raiton: Raiori [Lightning Release: Lightning Cage]
Type: Ninjutsu
Rank: B
Requirements: Lightning Creating Weapon
Description: The user thrusts their weapon into the ground, channeling chakra into it at a steady rate. Lightning reaches out through the ground up to fifty feet away and erupts in dozens of bolts, surrounding an area and trapping anyone inside. Coming within six inches will cause the bolts to strike out and throw the offender back up to five feet. The cage is 10-25 feet in diameter, and requires a moderate, steady flow of chakra to maintain, so the user can not move away from the weapon, and only those of S-rank or higher have the skill to maintain contact with other than their hands and use other ninjutsu. Someone of A-rank or higher with Lightning chakra as their main element can break it after 1/4 of the duration has passed, and those with other elements after 1/2 the duration. Breaking it takes a moderate amount of chakra.
D-rank: 1 posts
C-rank: 2 posts
B-rank: 3 posts
A-rank: 5 posts
S-rank+: 8 posts
Name: Rain- No- Yaiba
Type: nin
Rank: B-A (A for duel wielding)
Requirements: Lighting Chakra
Description: The chakra is channeled too the hands then formed into the shape of a 2 foot long blade. It gives the user a ¼ speed increase and can cut through most anything except a Kaze no Yaiba.
Name: Suiton: Goshokuzame - Five Sharks Eating
Type: Ninjutsu
Rank: B
Requirements: A large body of water
Description: A technique somewhat reminiscent of summoning jutsu, but different in principle. After forming necessary hand seals, the user will put their hand on the surface of water. Five sharks will form from their chakra and attack a target enemy. While frightening in its power when used against a target trapped underwater, this technique is not very useful when the opponent is above water and entirely useless without a big enough water body around.
Name: Tenma Contract
Type: Ninjutsu
Rank: B (Kin)
Requirements: Signed in blood
Description: This contract allows the summoning of The Three. The Three are three different demon humanoids that are summoned with one jutsu. Each is a specialist in each fighting style (Genjutsu, Taijutsu, and Ninjutsu). On top of that, they each of a special ability that resembles the Cursed Mark but not as powerful. By unleashing their full demonic power, they are able to unlock their full potential, known as their Demon Form.
Name: Yamagari [Wild Hunt]
Type: Genjutsu
Rank: B
Requirements: None
Description: The user performs the same seals as would be required for summoning, and does the same general process, pretending to give a blood sacrifice. However, this technique traps them in a genjutsu where a giant, 600-pound panther which proceeds to attack the target. This is all in their mind, and everything that happens has no effect on the real world except for body movements, which their physical body will mimic, though they obviously can't see the real world. This jutsu lasts as long as the user maintains contact with the ground with one of their hands, and they control what the panther does. However, great pain (e.g. a stab wound, anything but a shallow cut) caused to the target's physical body will release the jutsu.
Name: Crater Smash
Type: Taijutsu
Rank: B
Requirements: None
Description: The user will harvest a good amount of chakra in their hands and smash them both into the ground. From there, the chakra will disperse into the ground and create a create (Size depending on rank.) This is done by compressing the ground with the chakra and force. The crater is nothing more than a big bowl and a set up for certain jutsu. Also due to the compression, water is not easily drained away into the ground. This jutsu can only work on either, dirt or rock. Nor can it be used as an attack. The jutsu will have no effect if a organism is struck.
D-Rank: 10ft diameter, 5ft deep
C-Rank: 25ft diameter, 10ft deep
B-Rank: 40ft diameter, 20ft deep
A-Rank: 60ft diameter, 35ft deep
S-Rank: 90ft diameter, 45ft deep
SS-Rank: 150ft diameter, 60ft deep
A-Rank:
Spoiler:
Name: Suiton: Mizu Kasui no Jutsu - Water Spike Technique
Type: Ninjutsu
Rank: A
Requirements: Taught by Mashimizu, Large body of water, Suimen Hokou no Waza
Description: This jutsu only works if the user is standing on a large body of water. After performing the necessary hand seals, the user can solidify the water around him, creating sharp spikes that shoot out from the water. Each spike is five feet tall, and two feet thick. The spikes will appear in a radius of twenty feet around the user. Note: The water spikes are not projectiles, they simply protruding from the surface.
Name: Suiton: Suiryuudan no Jutsu - Water Dragon Projectile Technique
Type: Ninjutsu
Rank: A
Requirements: A large body of water or double amount of chakra used
Description: After the user makes the necessary hand seals, a massive stream of water shaped like a dragon's head will rise and can then be controlled to some extent, namely launching it at a target and partially controlling its path. This technique deals heavy damage and washes away the enemy, but requires a high amount of water to be present to be used. Alternatively, the user can create water on the spot, but that costs much more chakra.
Name: Raiton: Ookami Tekidan
Type: Nin
Rank: A
Requirements: Inherited from Tamotsu, Lightning Element.
Description: A technique created by Tamotsu using Raiton element. He does 4 seals which then summon lightning from his hands and shots out two massive blasts which appear to be two wolves running in mid-air. The speed at which they travel is fast and hard to evade.
Name: Dopplewalk
Type: Ninjutsu
Rank: A
Requirements: None, My permission
Description: This is an interesting ninjutsu that requires no handseals. However it does require a bit of concentration. It is normally meant as an escape skill, or simply to confuse an opponent. The user will create an image of themselves in the exact location of where they are, doing whatever it was they were doing. The user will then turn completely invisible. The copy cannot use chakra based attacks. It can however attack (only having 15% of the users strength) and be attacked, though it will disperse after a few punches or kicks. (Obviously a slash with a sword or something will get rid of it as well.) The invisibility lasts for one post.
Name: False Reality Technique
Type: Genjutsu
Rank: A
Requirements: None
Description: This genjutsu allows the user to create and manipulate false images of any form of matter even jutsu. This is done by creating the form of the desired object(s) through illusion and moving it in motion with the target(s). A skilled shinobi can make every bit of the illusion seem real and even make the pain feel real (though it only affects them mentally, through the nervous system). This particular genjutsu is harder to dispel because of the fact that it seems so real the person under the effect of the genjutsu often does not notice until after the fact... assuming what is happening is indeed reality because it follows its basic concepts unlike most genjutsu.
Name: Nyuusui No Jutsu
Type: Genjutsu
Rank: A
Requirements: My Permission
Description: After performing the necessary hand seals, the user will stretch out his palm towards the target. If the target looks at the users palm, then the genjutsu will activate. In this genjutsu, the target will think that the user is slowly beginning to turn completely into water. Once finished, the water will surround the targets head. The victim will think that the water is then forcing itself into his/her mouth, nose and ears and filling up the body. This genjutsu simulates the feeling of drowning as well as pain.
Name: Omotai
Type: Fuuinjutsu
Rank: A
Requirements: My Permission
Description: with a good amount of chakra and a series of handseals, the user can create a massive seal on solid ground. The circular seal with appear on the ground so long as it is a, more or less, flat surface and with have a radius of 100ft. Anyone caught within the seal, including the user, will not be able to use jutsu B-ranked and up. What's more is no one, (again) including the user, can leave the sealed area using conventional means, for as long as the user wants.
Name: Black Water Burst
Type: Ninjutsu
Rank: A
Requirements: None
Description: Releases a spray of black water. The black water will stick to anything that it lands on, no matter how glancing. It can stick to metals and chakra infused items. The black water will harden into a jelly that weighs down anything and dulls the edges of anything. Chakra based techniques, especially earth and fire, will remove the black water after 2 posts. If it is not removed, it will stay there for 5 posts.
Name: Suiton: Tako
Type: Ninjutsu
Rank: A (Kinjutsu)
Requirements: Suiton First Element, Large Body of Water, Trained as a 5-point Kinjutsu
Description: This technique if the target is standing on a large body of water. A powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the hand seals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After while, eight large water tentacles, that resemble octopus tentacles, will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came.
Name: Rasengan - Spiral Sphere/Oodama Rasengan - Big Ball Spiral Sphere
Type: Ninjutsu (K)
Rank: A
Requirements: None/A rank
Description: A strong, but rather primitive in its execution ninjutsu attack. It does not involve any nature manipulation, but it takes the shape manipulation of one's chakra to the highest possible level. Basically, it's a sphere with chakra spinning seemingly chaotically inside of it, but this seemingly easy technique deals excessive damage and takes a lot of skill to master. The training can be broken up into three basic steps: first, one has to be able to spin their chakra in their palm at a high speed; then, one has to be able to concentrate a large amount of chakra into their palm while still spinning it to build power; finally, one must learn to retain this vortex of chakra to a ball shape to be able to utilize the full potential of this jutsu. The resulting attack will saw at the target with wildly rotating chakra and throw them back with a lot of force and rotation. The illusion of the chaotic rotation of chakra is caused by the fact that it spins at the same speed on all layers, which means it makes more full rotations per second at its center than at the edges.
Oodama Rasengan is a really primitive advancement of the common Rasengan, the only difference of which is putting more chakra into the technique. Its size and power are about twice as high, although it only uses about one half more chakra, which happens due to the nature of the jutsu. It is likely possible to force even more chakra into it to further increase its size and destructive power, but that would take someone with an immense chakra pool size.
Note: Oodama Rasengan can be learned directly along with normal Rasengan as a S rank kinjutsu, or added onto normal Rasengan via a 4-point kinjutsu training
Name: Rasen Rengan - Dual Spiral Spheres
Type: Ninjutsu (K)
Rank: A
Requirements: Rasengan, A rank, Ninjutsu Specialist
Description: This techniques follows in with the zero finesse concept of the Rasengan technique family: it is simply two Rasengans at once, one in each hand. The pure power of this technique equals that of Oodama, however, it is somewhat more versatile, as it can be used to strike two targets at once or one target to different places. If you hit one target with two Rasengans like this, they will also take extra damage because of the conflicting rotation forces applied to them.
Note: Despite being A rank, this technique only requires 4-point kinjutsu training
S-Rank:
Spoiler:
Name: Suiton: Suishouha - Water Collision Destruction
Type: Ninjutsu
Rank: S
Requirements: Water as first element
Description: After the user forms the required hand seals, a massive amount of water will appear out of nowhere around them. This water can then be controlled by the user to some extent, but is mainly used to alter the battlefield and as a set-up for other water element techniques. This ninjutsu is very close to Baku Suishouha, the only two differences being much faster execution and strong affinity to water element required to do it.
Name: Double Water Snake Technique
Type: Ninjutsu
Rank: S
Requirements: Suiton First Element
Description: After preforming the nessesary hand seals, the user will extend their arm out towards their target. Almost immediantly after, water will form on two opposites point at the top of there arm. The water will turn into two jets that spiral fiercely around the user´s arm, building up speed and momentum and size. Finally, once the jets reach the end of the arm, they will shoot off and take the form of two snakes. The snake´s will spin and smash into what ever was in front of the user.
Name: Raijuu no Jutsu
Type: Ninjutsu
Rank: S
Requirements: Denryoku
Description: This jutsu requires no hand seals. The user will need the Denryoku to perform this jutsu. After absorbing one lightning jutsu using the Denryoku's ability, the user can quickly use the chakra absorbed, combined with his/her own and make a slash in the air with the sword. Doing so will release a giant bird-shaped lightning attack, that resembles an eagle, that will fly towards the opponent. It can be guided to some extent. The bird has a 10' wingspan
Name: Chou Oodama Rasengan
Type: Ninjutsu (K)
Rank: S
Requirements: Oodama Rasengan, S rank, massive amount of chakra
Description: This is another crude and destructive technique based off Rasengan. Basically, it is Rasengan, only instead of being the size of one's hand, it is almost two times their height. Naturally, the destructive power of this technique is superb, able to take out even huge summoning creatures in one shot.
Note: Despite being S rank, this technique only requires 4-point kinjutsu training. "Massive amount of chakra" means that to use this, a character will need an ability that highly boosts their chakra reserves
Name: Elemental Rasengan
Type: Ninjutsu (K)
Rank: S
Requirements: Rasengan, S rank, massive amount of chakra; admin permission
Description: With elemental chakra, finesse was finally introduced into the technique that was previously based on brute force. However, adding an elemental affinity to Rasengan is a task of unparalleled difficulty. Every jutsu consists of two parts when it comes to using chakra: shape manipulation and nature manipulation. The difficulty level of each jutsu is based mostly on these two factors, although while shape manipulation can have many different levels, nature manipulation is a yes or no deal. Since Rasengan involves the highest imaginable level of shape manipulation, far surpassing any other jutsu in existence, additng nature manipulation to that is next to impossible. However, if someone does succeed in creating such a technique, it will certainly be one of the strongest in existence
Note: When training for this technique, you must make a custom one with the same ranking. Once the training is finished, you will learn both this jutsu and the custom elemental one you made, so it takes two slots, although you only need to train once. You can only have an Elemental Rasengan of your first element or, for people with a bloodline that allows the combination of two elements, of your bloodline limit element
Bloodline jutsus: None
Jutsus you want to Learn: All water/lightning
Missions Completed:
D-Rank:0
C-Rank:0
B-Rank:0
A-Rank:0
S-Rank:1
Background: At the age of 12 Mashimizu lost both his parents. His father had been reluctant to pay money to a powerful drug lord. As punishment the drug lord drowned both parents in a Water Prison Technique. Mashimizu was not home at the time so he got to live. After finding his dead parents, he set out to find the person(s) responsible. With no home to return to, Mashimizu left his village and traveled to many different countries in order to become stronger. Now 17 years old, he seems more focused on finding a new home than seeking revenge. His travels as brought him the the Forest of Death in Konoha. He now wants to seek out Kisame Hoshigaki and learn everything he can from him. Numerous times he as been told that Kisame would rather kill him then teach him, however Mashimizu continues his search. Roleplaying Characters: Mashimizu Murakami Kyousha Tanaka Kazuya Koroshi Mononoke Youkai RPG Stats: Shinobi Rank: S Kumo Jounin ~ S Iwa Genin~ A Genin ~ B (E-Class Missing-Nin) ~ A Iwa Chunnin (Hya) Village: Kumogakure ~ Iwagakure ~ Sunagakure ~ Missing-Nin Fame: 0 Infamy: 0 Training Points: 150 Inventory: Denryoku; 10x Kunai; 10x Suriken; Samehada Kougake ~ D3; 3x Kunai ~ 10x Kunai; 10x Suriken
only one element and replace the top post with the post above this one by clicking. EDIT. _________________ inactive:Dr.VonGlockenshpielt =http://narutorpcenter.com/about18110.html
Inactive:Tenkai Niju= http://narutorpcenter.com/about15748.html
[quote="Nobody"][/quote] Roleplaying Characters: Tai Niju Nobody Macht Der Zuffaligkeit Brandon Leeroy Anka RPG Stats: Shinobi Rank: SS/S/A/B Village: Kokorogakure/Kumo/ Mikazukigakure /Missing/Missing Fame: 1100~0~0~0 Infamy: 0 Training Points: 3380 Inventory: Poisened Tegaki/Nobody's Holster,Blade Breaker, Kingmaker Mach 2,Blood Sucker Sword, Kaefu-Sword of Crushing, Sword of Speed, Liberi Fatali, Nezic Hsm, Nobonox, FASKO Launcher
_________________ [quote="OzanaruSyra"]
Agreed. Naruto has more resurrections than the Dragon Balls and Jesus combined.[/quote] Roleplaying Characters: Hideo Inuzuka Jotaro Kujo Medusa Kimera Fran Ozanaru RPG Stats: Shinobi Rank: A-Jounin~C-Genin~C-Genin Village: Konohagakure~Iwagakue~Kumogakure Fame: 788~0~50 Infamy: 0 Training Points: 2500~1250~0 Inventory: Shuriken, Kunai, A few scrolls, Fuuma Shuriken, 30 feet of shinobi wire, Dragon's Tails, Spiked Chain.
'm not confusing people. Am I? I was just telling him he can have more than one fighting style -_-"
_________________ [quote="OzanaruSyra"]
Agreed. Naruto has more resurrections than the Dragon Balls and Jesus combined.[/quote] Roleplaying Characters: Hideo Inuzuka Jotaro Kujo Medusa Kimera Fran Ozanaru RPG Stats: Shinobi Rank: A-Jounin~C-Genin~C-Genin Village: Konohagakure~Iwagakue~Kumogakure Fame: 788~0~50 Infamy: 0 Training Points: 2500~1250~0 Inventory: Shuriken, Kunai, A few scrolls, Fuuma Shuriken, 30 feet of shinobi wire, Dragon's Tails, Spiked Chain.
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