Basics:
Kawarimi no Jutsu
Bushin no Jutsu
Henge no Jutsu
Art Of Water Walking
Art of Tree Climbing
Genjutsu Kai
Art Of Rope Untying
Slot 1) Chakra no Mesu [Chakra Scalpel]
Rank: B
Requirements: Medical History / Proper Medical-Ninja Training
Description: This ninjutsu technique is used primarily for field surgery. The ninja concentrates a powerful aura of chakra around their hand, creating a blade capable of tearing through muscles and arteries, or breaking bone, without actually breaking the skin of the person they're using it on.
Slot 2) Chiyute no Jutsu [Healing Hands Technique]
Rank: A
Requirements: Medical History / Proper Medical-Ninja Training
Description: A ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can instantly repair physical damage done to another person or themselves.
Slot 3) Name: Cutting Sword Jutsu
Type: Taijutsu
Rank: C
Requirements: Sword
Description: The user sends chakra through the blade, which releases in a burst of energy. The energy is visible, and flies off the blade when slashed through the air. However, the jutsu does little damage, and merely serves as a distraction. It lasts up to twenty feet.
Slot 4) Houshou [Crushing Fist]
Rank: C
Requirements: None
Description: A taijutsu technique where the ninja palm strikes their enemy, hurling them away. With impressive strength, this technique could be quite devastating. This move is capable of knocking an opponent approximately 30-40 feet back.
Slot 5) Konoha Daisenpu [Leaf Great Whirlwind]
Rank: C
Requirements: None
Description: A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended planned ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past your opponent and have a chance to react before they can mount a significant counter-attack.
Slot 6) Konoha Gouriki Senpuu [Leaf Herculean Whirlwind]
Rank: B
Requirements: None
Description: A taijutsu technique where the user spins with all of their strength and delivers a powerful, spinning, heel kick, blasting their opponent back. This kick can also be used to disarm an opponent since this kick is powerful enough to easily knock a weapon out of the opponent's hand. It is a much stronger version of the Konoha Daisenpuu [Leaf Great Whirlwind].
Bought - Slot 7)Suiton: Suiryuudan no Jutsu [Water Release: Water Dragon Blast Technique]
Rank: A
Requirement: A Large Supply Of Water
Description: A Suiton (water type) Ninjutsu technique using water as its base. The ninja manipulates the water around them into the shape of a large dragon that attacks their opponent as a torrential blast.
Bought - Slot 8)Suiton: Suikoudan no Jutsu [Water Release: Water Shark Blast Technique]
Rank: A
Requirement: A Large Supply Of Water
Description: A Suiton (water element) ninjutsu technique where the ninja focuses their chakra through surrounding water and manipulates it into a swirling wall around them, and then directs it at their opponent in the shape of a monstrous shark made of water.
Slot 9)Name: Limit Break
Type: Nin
Rank: C
Requirements: Taught By Seiko, Sword Weapon
Description: A special technique in which the user focuses chakra into the weapon. When activated, chakra will surge through the weapon and make it harder and more weighted. It will allow the user to use the chakra in the wepon in new ways.
Slot 10)Name: Braver
Type: Tai
Rank: B
Requirements: Limit Break, Taught by Seiko
Description: A technique which requires the user to have entered Limit Break mode. When activated, chakra will surge through the weapon and make it harder and more weighted. The user then jumps up into the air and slams the sword into the ground with great force at the opponent. If the sword doesn't strike, the resulting earthquake will most likely catch them.
Slot 11)Name: Blade Beam
Type: Tai
Rank: B/A
Requirements: Limit Break, Taught by Seiko
Description: A technique which requires the user to have entered Limit Break mode. When activated, chakra will surge through the weapon and make it harder and more weighted. The user swings their sword vertically down and releases a beam of chakra that is one foot wide and 4 feet high. The beam can split into four in special cases at the user's whim. The beam can cut through rock and steel.
Bought - Slot 12) Name: Suiton: Bakusui Shoha [Water Release: Exploding Water Shockwave]
Rank: S
Requirements: None
Description: The user can literally create water out of nothing, covering a vast area of ground. This is a great set-up for a person specializing in Suiton jutsus.
Slot 13) Name: Finishing Touch
Type: Tai
Rank: A
Requirements: Limit Break, Wind Element, Taught By Seiko
Description: A technique which requires the user to have entered Limit Break mode. When activated, chakra will surge through the weapon and make it harder and more weighted. The user then spins around once with great force, creating a tornado from the blade. The tornado's size is 20 feet wide and rather fast. The winds from the attack are able to cut through rocks.
Slot 14)Mizu Bunshin no Jutsu [Water Clone Technique]
Rank: C
Requirements: None
Description: This Ninjutsu technique uses water as its base for creating the clones. Each clone is one tenth as powerful as the ninja using it and has a limited range it can move away from its creator. Like the Kage Bunshin no Jutsu [Shadow Clone Technique], this clone can attack as if it were the ninja themselves. One hit will destroy it.
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Slot 1
Slot 19)Suiton: Suijinheki [Water Release: Water Barrier]
Rank: A
Requirement: A Large Supply Of Water
Description: A Suiton (water element) ninjutsu technique where the ninja uses already existing water and raises it around them in a circular barrier. Only extremely powerful ninjas can use this technique without available water.
Slot 20)Kuchiyose no Jutsu [Summoning Technique]
Rank: A (Kinjutsu)
Requirements: Approved Summoning Animal
Description: Having signed a contract in blood; any ninja with this ninjutsu technique can summon a beast, or beasts, from another plane of existence to use in battle. The user must use their own blood as a "sacrifice" to summon them, after performing the hand seals corresponding with their animal. There are many variations to the Kuchiyose, and some of which include the substitution of a life as a blood sacrifice, or even no sacrifice or hand seals at all. Not all things summoned are animals. People and items can be summoned.
Summon: Horse Summon
Slot 21)Name: Power of the Immortals
Type: Fuuinjutsu, NinJutsu
Rank: S(KinJutsu)
Requirements: Must be Inherited with either Toad, Turtle of Horse Kuchiyose Scrolls.
Description: Normally, one must go through years of Immortal Training, learning the ways of the Sennin or Hermit and have a natural affinitive with their Summoning Creature, taking them in as their Familiar. Once this happens, one is able to unlock a special power that laid dormant within them while they connected and became a Sennin. Unlocking this power allows them to take a special form in which allows them to gain the knowledge and abilities of the Hermits and Sages before them.
Usually, one would have to use a Summoning Creature, one who is an elder amongst their summoning creatures, in Order to transform into "Sennin Mode". It takes several years to master(not learn) this transformation without a Summoning Creature.
When one uses Sennin Mode, their abilities and appearance completely change. Rather it'll be a higher amount of chakra, or using a different battle style. Though, most of all, they gain an extreme amount of knowledge. One important Rule of this transformation, is that it cannot be used for a long time, no matter how high one's chakra level, or physical ability.
Finally, there is one major rule about the Immortals Skill. That if someone dies in the Sennin Mode, even with another aire alive, the Immortals Skills' knowledge will be lost and the knowledge will be rebuilt through years of inheritance. Though, it is easy to de-activate Sennin Mode just before one dies.
Note: Only 3 People can use at a time. One for the Turtle Scroll, one for the Horse Scroll, and one for the Toad Scroll. Once they die, it goes to the next aire. After that, if that aire dies, and there are no Aire's left, the Power of the Immortals is lost forever.
Slot 22)Saisei no Saibou [Cell Regeneration]
Rank: S (Kinjutsu)
Requirement: Medical History / Proper Medical-Ninja Training
Description: A Ninjutsu technique where the ninja focuses all of their chakra into one part of their body just before an attack. The moment that attack connects, the chakra activates the natural regeneration of the body's cellular makeup, repairing the damage done by an attack the moment after it is done. An extremely powerful jutsu, it uses all of the ninja's chakra and stamina. Even though this jutsu can save the user from death, they will certainly not able to continue a battle in this condition.
Bloodline jutsus:
Slot 23) Name: Sharingan Stage 3
Type: Ninjutsu
Rank: B
Requirements: Must have stage two sharingan. Double the amount of post to learn.
Description: This is the final stage of the sharingan. The user now gains three tomoe. When active the user now has the ability to keep up with extremely high speeds and mimic taijutsu exactly. With this the user can now copy handseals done by an opponent, and use jutsus as they do. The user must however be able to mimic the techniques, for if they are not physically able to preform the copied techniques they cannot do them. The user can now pierce through visual B rank genjutsu and below. Unlike the previous two sharingan stages this level has the ability to hypnotize a target. If however the target is too strong the hypnotizing with be ineffective. This can only be done on targets one rank below the user.
Jutsus that wants to learn: N/A