Jutsu
Basics: Henge, Bunshin, Kawarami, Shunshin, Kinobori, Suimen Hokou no Gyou, Nawanuke, Genjutsu Kai
Hachimontonkou [Eight Celestial Gates]
#1. Kaimon [Initial Gate]
Rank: C
Description: Releases the brain's limit on the total strain on the muscles, giving the user five times their normal strength and speed.
Kyūmon [Heal Gate]
Rank: C
Description: Releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started.
#2. Seimon [Life Gate]
Rank: B
Description: Releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level.
Shoumon [Gate of Pain]
Rank: B
Description: The fourth of the eight inner gates. This gate is also lined along the spinal cord, and when opened, releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use.
#3. Tomon [Gate of Closing]
Rank: A
Description: Fifth of the eight gates. As it is also located amongst the spinal cord, this gate releases the limit on the amount of chakra released at one time. Allows the user's movements to exceed the speed of sound.
#4. Sennen Goroshi [One Thousand Years of Pain]
Rank: E
Requirement: None
Description: An end-all Taijutsu maneuver involving just the first two fingers of each hand extended together and then driven into the ass of the ninja's opponent. Surprising and painful, this technique not only inflicts damage, but also thoroughly humiliates the ninja's opponent. Anyone with fingers and no morals can use this technique. A variation of this jutsu is also used with a kunai and explosive tags.
#5. Houshou [Crushing Fist]
Rank: C
Requirements: None
Description: A taijutsu technique where the ninja palm strikes their enemy, hurling them away. With impressive strength, this technique could be quite devastating. This move is capable of knocking an opponent approximately 30-40 feet back.
#6. Suiton: Teppoudama [Water Release: Gunshot]
Type: Ninjutsu
Rank: C
Requirements: None
Description: The user fires a ball of compressed water from his mouth. This jutsu is useful as it does not require an existing water source.
#7. Renge [Lotus]
Rank: C
Requirements: Good Physical State
Description: Renge, a series of high-speed hand-to-hand combat moves. Because of its high speed and power it requires a lot of stamina and it strains the muscles. Should be used with caution.
#8. Tsutenkyaku [Painful Sky Leg]
Rank: C
Requirements: None
Description: This is basically just a kick down from the air, where the user (if gifted with an amazing amount of strength) uses their power to create an earthquake like effect and massive destruction to the surrounding area.
#9. Suiton: Mizuame Nabara [Water Release: Syrup Capture Field]
Rank: C
Requirements: None
Description:Using this jutsu, the user can spit a stream of extremely sticky syrup that covers the ground and holds opponents in place. Any ninja capable of walking on water can avoid being stuck in the syrup, but need to do so before being caught.
#10. Mizu Bunshin no Jutsu [Water Clone Technique]
Rank: C
Requirement: None
Description: A technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
#11. Genjutsu Kai [Illusion Release]
Rank: C
Requirement: None
Description: A technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
#12. Kaeru no Jutsu [Conversion Technique]
Rank: C
Requirements: Hermit Features
Description: If one's familar is either a Horse, a Turtle, or a Frog, then one may actually turn a low ranked shinobi into one as a torturing method. However, based on one's skill, they are only a Hermit Creature for a short amount of time.
#13. Shikon no Jutsu [Dead Soul Technique]
Rank: B
Requirement: None
Description: A Ninjutsu technique where the ninja uses their chakra to temporarily bring life back into the hearts of the deceased, creating the illusion that they are still alive while controlling their bodies like puppets. An excellent jutsu when used as a distraction, and with the proper skills, it can make for an incredible escape plan.
#14. Chimiri Senpuu [Whirlwind of Different Possibilities]
Rank: B
Requirements: Suna Village Only, TaiJutsu Major
Description: A TaiJutsu manuver built off of the basic Spin kick. The user will run, however, they will appear to be spinning and appear as a small tornado. When the user get's close, they will then use their spin kick(Few times a punch) that will blow away their opponent. If Chakra is gathered into the arms and legs, then the winds with slightly cut their target.
#15. Gouriki Senpuu [Leaf Herculean Whirlwind]
Rank: B
Requirements: None
Description: A taijutsu technique where the user spins with all of their strength and delivers a powerful, spinning, heel kick, blasting their opponent back. This kick can also be used to disarm an opponent since this kick is powerful enough to easily knock a weapon out of the opponent's hand. It is a much stronger version of the Konoha Daisenpuu [Leaf Great Whirlwind].
#16. Shoufu Kikku [Leaf Rising Wind]
Rank: B
Requirements: None
Description: Using quickness and agility, the user will do a swift upwards kick at his opponent or at a weapon his opponent is wielding thus knocking it out of their hand or grip.
#17. Isshi Resshin [One-fingered Earthquake]
Rank: A
Requirements: None
Description: A taijutsu technique that only the strongest ninjas can accomplish. With just one finger, the ninja can merely tap the ground and create an enormous split in the earth before them. Of course, with this strength, one finger could do more to the enemy directly, but this incorporates physical power and range into an attack.
#18. Suiton: Suiryuudan no Jutsu [Water Release: Water Dragon Blast Technique]
Rank: A
Requirement: A Large Supply Of Water
Description: A Suiton (water type) Ninjutsu technique using water as its base. The ninja manipulates the water around them into the shape of a large dragon that attacks their opponent as a torrential blast.
#19. Dokunuki no Jutsu [Poison Extraction Technique]
Rank: A
Requirements: Medical History / Proper Medical-Ninja Training
Description: A jutsu used to remove the poison from an infected victim. This is a very hard technique to perform and requires precise chakra concentration and control.
#20. Chiyute no Jutsu [Healing Hands Technique]
Rank: A
Requirements: Medical History / Proper Medical-Ninja Training
Description: A ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can instantly repair physical damage done to another person or themselves.
#21. Shishi Taihou [Lion Cannon]
Rank: A
Requirements: Sunagakure TaiJutsu Majors only
Description: The second of the sacred TaiJutsu belonging to the Chimiri Family of the Sand village. This TaiJutsu is considered extremely dangerous. It is a dangerous roar-like blast shot from the mouth. The only problem with this TaiJutsu is that it is not made for Close range but Long Range, and can only go in a straight line. Being hit directly will have slight effect, however, if you are hit several times by the roaring gust, the roaring takes a huge toll on not only the ears but the entire body. The user of this TaiJutsu must be careful, using this Jutsu too many times could also even hurt one's voice.
#22. Kuchiyose no Jutsu [Summoning Technique]
Rank: A (Kinjutsu)
Requirements: Approved Summoning Animal
Description: Having signed a contract in blood; any ninja with this ninjutsu technique can summon a beast, or beasts, from another plane of existence to use in battle. The user must use their own blood as a "sacrifice" to summon them, after performing the hand seals corresponding with their animal. There are many variations to the Kuchiyose, and some of which include the substitution of a life as a blood sacrifice, or even no sacrifice or hand seals at all. Not all things summoned are animals. People and items can be summoned.
Summoning Contract:
Mythical Turtle Creatures
Summon Boss:
Genbu
#23. Hadou Ken [Surging Fist]
Rank: A
Requirements: Great Physical Control
Description: The Art of Hadou is being able to tap into one's Spirit and use it as an energy-based attack. Focusing this energy, it can be formed into a ball of energy. This "energy" is blue ball of light, Much similar to Chakra, or perhaps Pure Chakra itself. With this, they will then thrust this ball into another person's abdomen. This attack has a small electric surge.
#24. Kame Daira Kage Ayatsuri no Jutsu [Turtle Flat Shadow Control Technique]
Rank: A
Requirements: Sennin Training
Description: This is a Ninjutsu technique that allows a Sennin to merge into the shadow of subdued foe. The Sennin can then fully control the victim from within their shadow, allowing him or her to more easily infiltrate foreign territories. If one has to use their other jutsu, they must emerge from the shadow. Once they fully emerges, the hold over their victim is broken and they regain control of their body.
#25. Jutsu Shou [Technique Neutralize]
Rank: S (Kinjutsu)
Requirements: None
Description: This jutsu cancels or impedes the occurring of the opponent's technique. It takes a large amount of concentration and us usually only capable of being done by a Kage.
#26. Sennin Moodo [Hermit Mode]
Type: Ninjutsu
Rank: S(Kinjutsu)
Requirements: Must be Inherited with either Toad, Turtle of Horse Kuchiyose Scrolls.
Description: Also known as the "Power of the Immortals", this special ability takes several years to completely master by themself. With this ability, one can use the Natural energy of the universe around them in-order to make a special kind of chakra known as "Sage chakra". Learning how to control this energy just right will give them an extremely huge amount of power. Power such as their Taijutsu becoming 5x as strong as before, their Genjutsu and Ninjutsu becoming extremely powerful aswel. Though, it is considered to be careful when using Natural energy, not a right balance of the spiritual, physical and natural energies that make of Sage chakra is not completely focused and still, one could turn into their Celestial creature and then change into a stone statue. (At a slow process ofcourse)
A powerful controller of using Natural energy will then be able to completely embrace Sage chakra and use Sennin Moodo. In this form, all of a Sage's strong points are extremely increased. Not only gaining strength but a huge amount of knowledge and wisdom of the Sage's before them. Although, with the huge gain in power, you still have several physical traits that look much like a Frog, Horse or Turtle in humane form. However, a Pure Master of this jutsu, which takes several years to develope, can use Sennin Moodo without the physical trait draw back at their free will.
At Jikota's current level, he can transform into a True Sage. A True Sage is much stronger then the low level Sage. At this level, when they gather and use Sage chakra, it doesn't turn one into a Turtle. Instead, they remained the same however, they are much stronger in terms of Taijutsu and Ninjutsu. They do go under one change, in this change their eyes turn yellow and a red pigmentation is around the eye. Even in this stage, it still takes a bit of time to gather the needed amount of Sage chakra. He also has very less weaknesses then before.
#27. Kamehameha [Turtle Destruction Wave]
Rank: S(Kinjutsu)
Requirements: Turtle Summoning Scroll, Sennin Mode
Description: After achieving Sennin Mode transformation, Jikota will stand still and then gather the heat of the area. Using a single handseal and using his chakra like a magnet that attracts heat, he will then store a huge amount of heat within the contents of his shell. Storing this heat takes an extremely long amount of time, though if the area is a place such as the desert, then it takes no time at all. Once all of the needed energy is gathered, Jikota will use his chakra to turn this energy into pure Ration and release a huge blast of lightning, artistically shaped exactly like a tortoise.
Jikota may only use this skill no more then 4 times. Afterwards, his physical abilities are slightly weakened, but most of all, he will only have 1/4 of his overall chakra.
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